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Add Jolt Physics (rigid body physics library), sort by library name (#1485)
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@@ -910,10 +910,11 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny
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* [Box2D](https://github.com/erincatto/Box2D) - A 2D physics engine for games. [BSD-like]
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* [Bullet](https://github.com/bulletphysics/bullet3) - A 3D physics engine for games. [zlib] [website](http://bulletphysics.org)
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* [Chipmunk](https://github.com/slembcke/Chipmunk2D) - A fast and lightweight 2D game physics library. [MIT] [website](https://chipmunk-physics.net/)
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* [Jolt Physics](https://github.com/jrouwe/JoltPhysics) - A multi core friendly rigid body physics and collision detection library. [MIT]
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* [Kratos](https://github.com/KratosMultiphysics/Kratos) - framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. [BSD] [website](http://www.cimne.com/kratos/)
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* [LiquidFun](https://github.com/google/liquidfun) - A 2D physics engine for games. [BSD-like]
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* [Newton Dynamics](https://github.com/MADEAPPS/newton-dynamics) - An integrated solution for real time simulation of physics environments. [zlib]
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* [ODE](http://www.ode.org/) - Open Dynamics Engine - An open source, high performance library for simulating rigid body dynamics. [BSD&LGPL]
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* [Kratos](https://github.com/KratosMultiphysics/Kratos) - framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. [BSD] [website](http://www.cimne.com/kratos/)
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* [ofxBox2d](https://github.com/vanderlin/ofxBox2d) - openFrameworks wrapper for Box2D. [BSD-like]
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* [PhysX](https://github.com/NVIDIAGameWorks/PhysX-3.4) - An open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite. [BSD-3-Clause]
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* [PlayRho](https://github.com/louis-langholtz/PlayRho) - An interactive physics engine & library. [Zlib]
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