diff --git a/README.md b/README.md index b5c097c..0ebf799 100644 --- a/README.md +++ b/README.md @@ -910,10 +910,11 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny * [Box2D](https://github.com/erincatto/Box2D) - A 2D physics engine for games. [BSD-like] * [Bullet](https://github.com/bulletphysics/bullet3) - A 3D physics engine for games. [zlib] [website](http://bulletphysics.org) * [Chipmunk](https://github.com/slembcke/Chipmunk2D) - A fast and lightweight 2D game physics library. [MIT] [website](https://chipmunk-physics.net/) +* [Jolt Physics](https://github.com/jrouwe/JoltPhysics) - A multi core friendly rigid body physics and collision detection library. [MIT] +* [Kratos](https://github.com/KratosMultiphysics/Kratos) - framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. [BSD] [website](http://www.cimne.com/kratos/) * [LiquidFun](https://github.com/google/liquidfun) - A 2D physics engine for games. [BSD-like] * [Newton Dynamics](https://github.com/MADEAPPS/newton-dynamics) - An integrated solution for real time simulation of physics environments. [zlib] * [ODE](http://www.ode.org/) - Open Dynamics Engine - An open source, high performance library for simulating rigid body dynamics. [BSD&LGPL] -* [Kratos](https://github.com/KratosMultiphysics/Kratos) - framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. [BSD] [website](http://www.cimne.com/kratos/) * [ofxBox2d](https://github.com/vanderlin/ofxBox2d) - openFrameworks wrapper for Box2D. [BSD-like] * [PhysX](https://github.com/NVIDIAGameWorks/PhysX-3.4) - An open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite. [BSD-3-Clause] * [PlayRho](https://github.com/louis-langholtz/PlayRho) - An interactive physics engine & library. [Zlib]