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Update README.md (#1681)
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@@ -561,6 +561,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny
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* [Godot](https://github.com/godotengine/godot) - A fully featured, open source, MIT licensed, game engine. [MIT]
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* [Grit](https://github.com/grit-engine/grit-engine) - Community project to build a free game engine for implementing open world 3D games. [MIT]
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* [Halley](https://github.com/amzeratul/halley) - A lightweight game engine written in C++14 with a "true" entity-component system. [Apache 2.0]
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* [Hazel Game Engine](https://github.com/TheCherno/Hazel) - Hazel is primarily an early-stage interactive application and rendering engine for Windows. [Apache-2.0 license]
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* [JNGL](https://github.com/jhasse/jngl/) - 2D library for Linux, Windows, macOS, Android, iOS, Xbox, the Nintendo Switch and the Web. [zlib] [website](https://bixense.com/jngl/)
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* [KlayGE](https://github.com/gongminmin/KlayGE) - a cross-platform open source game engine with plugin-based architecture. [GPLv2] [website](http://www.klayge.org/)
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* [nCine](https://github.com/nCine/nCine) - A cross-platform 2D game engine with an emphasis on performance, written in C++11 and optionally scriptable in Lua. [MIT] [website](https://ncine.github.io/)
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