From ba4bdcce2b7888a0791333bed4308536be0e2728 Mon Sep 17 00:00:00 2001 From: 8 Bit Pixel <155176453+8-bit-pixel@users.noreply.github.com> Date: Mon, 16 Jun 2025 09:04:10 +0100 Subject: [PATCH] Update README.md (#1681) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index bce8360..4d7cf1d 100644 --- a/README.md +++ b/README.md @@ -561,6 +561,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny * [Godot](https://github.com/godotengine/godot) - A fully featured, open source, MIT licensed, game engine. [MIT] * [Grit](https://github.com/grit-engine/grit-engine) - Community project to build a free game engine for implementing open world 3D games. [MIT] * [Halley](https://github.com/amzeratul/halley) - A lightweight game engine written in C++14 with a "true" entity-component system. [Apache 2.0] +* [Hazel Game Engine](https://github.com/TheCherno/Hazel) - Hazel is primarily an early-stage interactive application and rendering engine for Windows. [Apache-2.0 license] * [JNGL](https://github.com/jhasse/jngl/) - 2D library for Linux, Windows, macOS, Android, iOS, Xbox, the Nintendo Switch and the Web. [zlib] [website](https://bixense.com/jngl/) * [KlayGE](https://github.com/gongminmin/KlayGE) - a cross-platform open source game engine with plugin-based architecture. [GPLv2] [website](http://www.klayge.org/) * [nCine](https://github.com/nCine/nCine) - A cross-platform 2D game engine with an emphasis on performance, written in C++11 and optionally scriptable in Lua. [MIT] [website](https://ncine.github.io/)