3.6 KiB
[rand.device]
29 Numerics library [numerics]
29.5 Random number generation [rand]
29.5.7 Class random_device [rand.device]
A random_device uniform random bit generator produces nondeterministic random numbers.
If implementation limitations prevent generating nondeterministic random numbers, the implementation may employ a random number engine.
namespace std {class random_device {public:// typesusing result_type = unsigned int; // generator characteristicsstatic constexpr result_type min() { return numeric_limits<result_type>::min(); }static constexpr result_type max() { return numeric_limits<result_type>::max(); }// constructors random_device() : random_device(implementation-defined) {}explicit random_device(const string& token); // generating functions result_type operator()(); // property functionsdouble entropy() const noexcept; // no copy functions random_device(const random_device&) = delete; void operator=(const random_device&) = delete; };}
explicit random_device(const string& token);
Throws: A value of an implementation-defined type derived from exception if the random_device cannot be initialized.
Remarks: The semantics of the token parameter and the token value used by the default constructor are implementation-defined.243
double entropy() const noexcept;
Returns: If the implementation employs a random number engine, returns 0.0.
Otherwise, returns an entropy estimate244 for the random numbers returned by operator(), in the range min() to log2(max()+1).
result_type operator()();
Returns: A nondeterministic random value, uniformly distributed between min() and max() (inclusive).
It is implementation-defined how these values are generated.
Throws: A value of an implementation-defined type derived from exception if a random number cannot be obtained.
The parameter is intended to allow an implementation to differentiate between different sources of randomness.
If a device has n states whose respective probabilities are P0,â¦,Pnâ1, the device entropy S is defined as
S=âânâ1i=0PiâlogPi.