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Exclude media in generated directory (#1118)
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@@ -41,7 +41,9 @@ func (t *CleanTask) shouldClean(path string) bool {
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// use image.FileExists for zip file checking
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fileExists := image.FileExists(path)
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if !fileExists || getStashFromPath(path) == nil {
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// #1102 - clean anything in generated path
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generatedPath := config.GetGeneratedPath()
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if !fileExists || getStashFromPath(path) == nil || utils.IsPathInDir(generatedPath, path) {
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logger.Infof("File not found. Cleaning: \"%s\"", path)
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return true
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}
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@@ -1044,6 +1044,8 @@ func walkFilesToScan(s *models.StashConfig, f filepath.WalkFunc) error {
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excludeVidRegex := generateRegexps(config.GetExcludes())
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excludeImgRegex := generateRegexps(config.GetImageExcludes())
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generatedPath := config.GetGeneratedPath()
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return utils.SymWalk(s.Path, func(path string, info os.FileInfo, err error) error {
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if err != nil {
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logger.Warnf("error scanning %s: %s", path, err.Error())
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@@ -1051,6 +1053,11 @@ func walkFilesToScan(s *models.StashConfig, f filepath.WalkFunc) error {
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}
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if info.IsDir() {
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// #1102 - ignore files in generated path
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if utils.IsPathInDir(generatedPath, path) {
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return filepath.SkipDir
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}
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return nil
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}
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@@ -29,6 +29,7 @@
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* Support configurable number of threads for scanning and generation.
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### 🐛 Bug fixes
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* Exclude media in `generated` directory from the library.
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* Prevent cover image from being incorrectly regenerated when a scene file's hash changes.
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* Fix version check sometimes giving incorrect results.
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* Fixed stash potentially deleting `downloads` directory when first run.
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