add Observer pattern

This commit is contained in:
Jakub Vojvoda
2016-10-03 10:21:01 +02:00
parent a5a7289085
commit ad7681fede
2 changed files with 136 additions and 0 deletions

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observer/Observer.cpp Normal file
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/*
* C++ Design Patterns: Observer
* Author: Jakub Vojvoda [github.com/JakubVojvoda]
* 2016
*
* Source code is licensed under MIT License
* (for more details see LICENSE)
*
*/
#include <iostream>
#include <vector>
class Subject;
/*
* Observer
* defines an updating interface for objects that should be notified
* of changes in a subject
*/
class Observer {
public:
virtual int getState() = 0;
virtual void update(Subject *subject) = 0;
// ...
};
/*
* Concrete Observer
* stores state of interest to ConcreteObserver objects and
* sends a notification to its observers when its state changes
*/
class ConcreteObserver : public Observer {
public:
ConcreteObserver(int state)
: observer_state(state) {}
int getState() {
return observer_state;
}
void update(Subject *subject);
// ...
private:
int observer_state;
// ...
};
/*
* Subject
* knows its observers and provides an interface for attaching
* and detaching observers
*/
class Subject {
public:
void attach(Observer *observer) {
observers.push_back(observer);
}
void detach(int index) {
observers.erase(observers.begin() + index);
}
void notify() {
for (unsigned int i = 0; i < observers.size(); i++) {
observers.at(i)->update(this);
}
}
virtual int getState() = 0;
virtual void setState(int s) = 0;
// ...
private:
std::vector<Observer *> observers;
// ...
};
/*
* Concrete Subject
* stores state that should stay consistent with the subject's
*/
class ConcreteSubject : public Subject {
public:
int getState() {
return subject_state;
}
void setState(int s) {
subject_state = s;
}
// ...
private:
int subject_state;
// ...
};
void ConcreteObserver::update(Subject *subject) {
observer_state = subject->getState();
std::cout << "Observer state updated." << std::endl;
}
int main()
{
ConcreteObserver observer1(1);
ConcreteObserver observer2(2);
std::cout << "Observer 1 state: " << observer1.getState() << std::endl;
std::cout << "Observer 2 state: " << observer2.getState() << std::endl;
Subject *subject = new ConcreteSubject;
subject->attach(&observer1);
subject->attach(&observer2);
subject->setState(10);
subject->notify();
std::cout << "Observer 1 state: " << observer1.getState() << std::endl;
std::cout << "Observer 2 state: " << observer2.getState() << std::endl;
return 0;
}

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observer/README.md Normal file
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## Observer
Observer defines a one-to-many dependency between objects so that when one object
changes state, all its dependents are notified and updated automatically. The pattern
has behavioral purpose and applies to the objects.
### When to use
* when an abstraction has two aspects, one dependent on the other
* when a change to one object requires changing others, and you don't know how many objects need to be changed
* when an object should be able to notify other objects without making assumptions about who these objects are