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@@ -8,13 +8,13 @@ the instantiation process), structure (how classes and objects are composed to f
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larger structures) and behavioral patterns (the assignment of responsibilities between
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objects).
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- Creational Patterns
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#### Creational Patterns
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- [Abstract Factory], families of product objects
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- [Builder], how a composite object gets created
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- [Factory Method], subclass of object that is instantiated
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- [Prototype], class of object that is instantiated
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- [Singleton], the sole instance of a class
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- Structural Patterns
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#### Structural Patterns
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- [Adapter], interface to an object
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- [Bridge], implementation of an object
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- [Composite], structure and composition of an object
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@@ -22,7 +22,7 @@ objects).
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- [Façade], interface to a subsystem
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- [Flyweight], storage costs of objects
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- [Proxy], how an object is accessed (its location)
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- Behavioral Patterns
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#### Behavioral Patterns
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- [Chain of Responsibility], object that can fulfill a request
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- [Command], when and how a request is fulfilled
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- [Interpreter], grammar and interpretation of a language
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