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README.md
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README.md
@@ -8,32 +8,32 @@ the instantiation process), structure (how classes and objects are composed to f
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larger structures) and behavioral patterns (the assignment of responsibilities between
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objects).
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- Creational Patterns
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- [Abstract Factory], families of product objects
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- [Builder], how a composite object gets created
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- [Factory Method], subclass of object that is instantiated
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- [Prototype], class of object that is instantiated
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- [Singleton], the sole instance of a class
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- Structural Patterns
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- [Adapter], interface to an object
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- [Bridge], implementation of an object
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- [Composite], structure and composition of an object
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- [Decorator], responsibilities of an object without subclassing
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- [Façade], interface to a subsystem
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- [Flyweight], storage costs of objects
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- [Proxy], how an object is accessed (its location)
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- Behavioral Patterns
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- [Chain of Responsibility], object that can fulfill a request
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- [Command], when and how a request is fulfilled
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- [Interpreter], grammar and interpretation of a language
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- [Iterator], how an aggregate's elements are accessed
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- [Mediator], how and which objects interact with each other
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- [Memento], what private information is stored outside an object, and when
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- [Observer], how the dependent objects stay up to date
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- [State], states of an object
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- [Strategy], an algorithm
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- [Template Method], steps of an algorithm
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- [Visitor], operations that can be applied to objects without changing their classes
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#### Creational Patterns
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- [Abstract Factory], families of product objects
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- [Builder], how a composite object gets created
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- [Factory Method], subclass of object that is instantiated
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- [Prototype], class of object that is instantiated
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- [Singleton], the sole instance of a class
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#### Structural Patterns
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- [Adapter], interface to an object
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- [Bridge], implementation of an object
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- [Composite], structure and composition of an object
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- [Decorator], responsibilities of an object without subclassing
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- [Façade], interface to a subsystem
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- [Flyweight], storage costs of objects
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- [Proxy], how an object is accessed (its location)
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#### Behavioral Patterns
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- [Chain of Responsibility], object that can fulfill a request
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- [Command], when and how a request is fulfilled
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- [Interpreter], grammar and interpretation of a language
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- [Iterator], how an aggregate's elements are accessed
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- [Mediator], how and which objects interact with each other
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- [Memento], what private information is stored outside an object, and when
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- [Observer], how the dependent objects stay up to date
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- [State], states of an object
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- [Strategy], an algorithm
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- [Template Method], steps of an algorithm
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- [Visitor], operations that can be applied to objects without changing their classes
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### Other Languages
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In my repository you can find implementation of desgin patterns also in languages as
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