add Iterator pattern

This commit is contained in:
Jakub Vojvoda
2016-09-24 13:36:27 +02:00
parent affe740885
commit a33d734b94
2 changed files with 144 additions and 0 deletions

132
iterator/Iterator.cpp Normal file
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/*
* C++ Design Patterns: Iterator
* Author: Jakub Vojvoda [github.com/JakubVojvoda]
* 2016
*
* Source code is licensed under MIT License
* (for more details see LICENSE)
*
*/
#include <iostream>
#include <stdexcept>
#include <vector>
class Iterator;
class ConcreteAggregate;
/*
* Aggregate
* defines an interface for aggregates and it decouples your
* client from the implementation of your collection of objects
*/
class Aggregate {
public:
virtual Iterator *createIterator() = 0;
// ...
};
/*
* Concrete Aggregate
* has a collection of objects and implements the method
* that returns an Iterator for its collection
*
*/
class ConcreteAggregate : public Aggregate {
public:
ConcreteAggregate(const int size) {
list = new int[size]();
count = size;
}
Iterator *createIterator();
~ConcreteAggregate() {
delete[] list;
}
unsigned int size() const {
return count;
}
int at(unsigned int index) {
return list[index];
}
// ...
private:
int *list;
unsigned int count;
// ...
};
/*
* Iterator
* provides the interface that all iterators must implement and
* a set of methods for traversing over elements
*/
class Iterator {
public:
virtual ~Iterator() { /* ... */ }
virtual void first() = 0;
virtual void next() = 0;
virtual bool isDone() const = 0;
virtual int currentItem() const = 0;
// ...
};
/*
* Concrete Iterator
* implements the interface and is responsible for managing
* the current position of the iterator
*/
class ConcreteIterator : public Iterator {
public:
ConcreteIterator(ConcreteAggregate *l)
: list(l), index(0) {}
void first() {
index = 0;
}
void next() {
index++;
}
bool isDone() const {
return (index >= list->size());
}
int currentItem() const {
if (isDone()) {
return -1;
}
return list->at(index);
}
// ...
private:
ConcreteAggregate *list;
unsigned int index;
// ...
};
Iterator *ConcreteAggregate::createIterator() {
return new ConcreteIterator(this);
}
int main()
{
unsigned int size = 5;
ConcreteAggregate list = ConcreteAggregate(size);
Iterator *it = list.createIterator();
for ( ; !it->isDone(); it->next()) {
std::cout << "Item value: " << it->currentItem() << std::endl;
}
delete it;
return 0;
}

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iterator/README.md Normal file
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## Iterator
Iterator pattern has behavioral purpose and applies to objects. The pattern provides
a way to access the elements of an aggregate object sequentially without exposing
its underlying representation.
### When to use
* to access an aggregate object's contents without exposing its internal representation
* to support multiple traversals of aggregate objects
* to provide a uniform interface for traversing different aggregate structures
(to support polymorphic iteration)