mirror of
https://github.com/JakubVojvoda/design-patterns-cpp.git
synced 2025-12-17 12:54:36 +03:00
code refactoring: fix memory leaks, code style, etc.
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@@ -14,9 +14,12 @@
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* Prototype
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* declares an interface for cloning itself
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*/
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class Prototype {
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class Prototype
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{
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public:
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virtual Prototype *clone() = 0;
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virtual ~Prototype() {}
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virtual Prototype* clone() = 0;
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virtual std::string type() = 0;
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// ...
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};
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@@ -25,23 +28,33 @@ public:
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* Concrete Prototype A and B
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* implement an operation for cloning itself
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*/
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class ConcretePrototypeA : public Prototype {
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class ConcretePrototypeA : public Prototype
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{
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public:
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Prototype *clone() {
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return new ConcretePrototypeA;
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~ConcretePrototypeA() {}
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Prototype* clone()
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{
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return new ConcretePrototypeA();
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}
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std::string type() {
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std::string type()
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{
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return "type A";
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}
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// ...
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};
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class ConcretePrototypeB : public Prototype {
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class ConcretePrototypeB : public Prototype
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{
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public:
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Prototype *clone() {
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return new ConcretePrototypeB;
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~ConcretePrototypeB() {}
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Prototype* clone()
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{
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return new ConcretePrototypeB();
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}
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std::string type() {
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std::string type()
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{
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return "type B";
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}
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// ...
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@@ -51,34 +64,52 @@ public:
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* Client
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* creates a new object by asking a prototype to clone itself
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*/
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class Client {
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class Client
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{
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public:
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static Prototype* make(int index) {
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return types[index]->clone();
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static void init()
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{
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types[ 0 ] = new ConcretePrototypeA();
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types[ 1 ] = new ConcretePrototypeB();
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}
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static void remove()
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{
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delete types[ 0 ];
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delete types[ 1 ];
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}
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static Prototype* make( const int index )
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{
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if ( index >= n_types )
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{
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return nullptr;
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}
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return types[ index ]->clone();
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}
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// ...
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private:
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static Prototype* types[2];
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};
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Prototype* Client::types[] =
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{
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new ConcretePrototypeA,
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new ConcretePrototypeB
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// ...
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static Prototype* types[ 2 ];
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static int n_types;
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};
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Prototype* Client::types[ 2 ];
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int Client::n_types = 2;
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int main()
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{
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Prototype* prototype;
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prototype = Client::make(0);
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std::cout << "Prototype: " << prototype->type() << std::endl;
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prototype = Client::make(1);
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std::cout << "Prototype: " << prototype->type() << std::endl;
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Client::init();
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Prototype *prototype1 = Client::make( 0 );
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std::cout << "Prototype: " << prototype1->type() << std::endl;
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delete prototype1;
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Prototype *prototype2 = Client::make( 1 );
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std::cout << "Prototype: " << prototype2->type() << std::endl;
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delete prototype2;
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Client::remove();
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return 0;
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}
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