code refactoring: fix memory leaks, code style, etc.

This commit is contained in:
Jakub Vojvoda
2019-01-31 19:57:40 +01:00
parent a8681552c4
commit a0b0ea4f8e
24 changed files with 960 additions and 566 deletions

View File

@@ -18,10 +18,13 @@ class Subject;
* defines an updating interface for objects that should be notified
* of changes in a subject
*/
class Observer {
class Observer
{
public:
virtual ~Observer() {}
virtual int getState() = 0;
virtual void update(Subject *subject) = 0;
virtual void update( Subject *subject ) = 0;
// ...
};
@@ -30,16 +33,20 @@ public:
* stores state of interest to ConcreteObserver objects and
* sends a notification to its observers when its state changes
*/
class ConcreteObserver : public Observer {
class ConcreteObserver : public Observer
{
public:
ConcreteObserver(int state)
: observer_state(state) {}
int getState() {
ConcreteObserver( const int state ) :
observer_state( state ) {}
~ConcreteObserver() {}
int getState()
{
return observer_state;
}
void update(Subject *subject);
void update( Subject *subject );
// ...
private:
@@ -52,28 +59,35 @@ private:
* knows its observers and provides an interface for attaching
* and detaching observers
*/
class Subject {
class Subject
{
public:
void attach(Observer *observer) {
virtual ~Subject() {}
void attach( Observer *observer )
{
observers.push_back(observer);
}
void detach(int index) {
observers.erase(observers.begin() + index);
void detach( const int index )
{
observers.erase( observers.begin() + index );
}
void notify() {
for (unsigned int i = 0; i < observers.size(); i++) {
observers.at(i)->update(this);
void notify()
{
for ( unsigned int i = 0; i < observers.size(); i++ )
{
observers.at( i )->update( this );
}
}
virtual int getState() = 0;
virtual void setState(int s) = 0;
virtual void setState( const int s ) = 0;
// ...
private:
std::vector<Observer *> observers;
std::vector<Observer*> observers;
// ...
};
@@ -81,23 +95,29 @@ private:
* Concrete Subject
* stores state that should stay consistent with the subject's
*/
class ConcreteSubject : public Subject {
class ConcreteSubject : public Subject
{
public:
int getState() {
~ConcreteSubject() {}
int getState()
{
return subject_state;
}
void setState(int s) {
void setState( const int s )
{
subject_state = s;
}
// ...
private:
int subject_state;
// ...
};
void ConcreteObserver::update(Subject *subject) {
void ConcreteObserver::update( Subject *subject )
{
observer_state = subject->getState();
std::cout << "Observer state updated." << std::endl;
}
@@ -105,21 +125,22 @@ void ConcreteObserver::update(Subject *subject) {
int main()
{
ConcreteObserver observer1(1);
ConcreteObserver observer2(2);
ConcreteObserver observer1( 1 );
ConcreteObserver observer2( 2 );
std::cout << "Observer 1 state: " << observer1.getState() << std::endl;
std::cout << "Observer 2 state: " << observer2.getState() << std::endl;
Subject *subject = new ConcreteSubject;
subject->attach(&observer1);
subject->attach(&observer2);
subject->setState(10);
Subject *subject = new ConcreteSubject();
subject->attach( &observer1 );
subject->attach( &observer2 );
subject->setState( 10 );
subject->notify();
std::cout << "Observer 1 state: " << observer1.getState() << std::endl;
std::cout << "Observer 2 state: " << observer2.getState() << std::endl;
delete subject;
return 0;
}
}