code refactoring: fix memory leaks, code style, etc.

This commit is contained in:
Jakub Vojvoda
2019-01-31 19:57:40 +01:00
parent a8681552c4
commit a0b0ea4f8e
24 changed files with 960 additions and 566 deletions

View File

@@ -14,18 +14,23 @@
* Product
* the final object that will be created using Builder
*/
class Product {
class Product
{
public:
void makeA(const std::string &part) {
void makeA( const std::string &part )
{
partA = part;
}
void makeB(const std::string &part) {
void makeB( const std::string &part )
{
partB = part;
}
void makeC(const std::string &part) {
void makeC( const std::string &part )
{
partC = part;
}
std::string get() {
std::string get()
{
return (partA + " " + partB + " " + partC);
}
// ...
@@ -41,21 +46,21 @@ private:
* Builder
* abstract interface for creating products
*/
class Builder {
class Builder
{
public:
virtual ~Builder() {
// ...
}
Product get() {
virtual ~Builder() {}
Product get()
{
return product;
}
virtual void buildPartA() = 0;
virtual void buildPartB() = 0;
virtual void buildPartC() = 0;
// ...
protected:
Product product;
};
@@ -64,30 +69,38 @@ protected:
* Concrete Builder X and Y
* create real products and stores them in the composite structure
*/
class ConcreteBuilderX : public Builder {
class ConcreteBuilderX : public Builder
{
public:
void buildPartA() {
product.makeA("A-X");
void buildPartA()
{
product.makeA( "A-X" );
}
void buildPartB() {
product.makeB("B-X");
void buildPartB()
{
product.makeB( "B-X" );
}
void buildPartC() {
product.makeC("C-X");
void buildPartC()
{
product.makeC( "C-X" );
}
// ...
};
class ConcreteBuilderY : public Builder {
class ConcreteBuilderY : public Builder
{
public:
void buildPartA() {
product.makeA("A-Y");
void buildPartA()
{
product.makeA( "A-Y" );
}
void buildPartB() {
product.makeB("B-Y");
void buildPartB()
{
product.makeB( "B-Y" );
}
void buildPartC() {
product.makeC("C-Y");
void buildPartC()
{
product.makeC( "C-Y" );
}
// ...
};
@@ -98,26 +111,32 @@ public:
*/
class Director {
public:
Director() : builder(nullptr) {}
~Director() {
if (builder) {
Director() : builder() {}
~Director()
{
if ( builder )
{
delete builder;
}
}
void set(Builder *b) {
if (builder) {
void set( Builder *b )
{
if ( builder )
{
delete builder;
}
builder = b;
}
Product get() {
Product get()
{
return builder->get();
}
void construct() {
void construct()
{
builder->buildPartA();
builder->buildPartB();
builder->buildPartC();
@@ -133,17 +152,17 @@ private:
int main()
{
Director director;
director.set(new ConcreteBuilderX);
director.set( new ConcreteBuilderX );
director.construct();
Product product1 = director.get();
std::cout << "1st product parts: " << product1.get() << std::endl;
director.set(new ConcreteBuilderY);
director.set( new ConcreteBuilderY );
director.construct();
Product product2 = director.get();
std::cout << "2nd product parts: " << product2.get() << std::endl;
return 0;
}