add Visitor pattern

This commit is contained in:
Jakub Vojvoda
2016-10-01 20:05:23 +02:00
parent eb7226cbf3
commit 4cd1459a7e
2 changed files with 114 additions and 0 deletions

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visitor/README.md Normal file
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## Visitor
Visitor represents an operation to be performed on the elements of an object
structure. It lets you define a new operation without changing the classes of
the elements on which it operates. The pattern has behavioral purpose and applies
to the objects.
### When to use
* an object structure contains many classes of objects with differing interfaces,
and you want to perform operations on these objects that depend on their concrete classes
* many distinct and unrelated operations need to be performed on objects in an object structure,
and you want to avoid "polluting" their classes with these operations
* the classes defining the object structure rarely change, but you often want
to define new operations over the structure

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visitor/Visitor.cpp Normal file
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/*
* C++ Design Patterns: Visitor
* Author: Jakub Vojvoda [github.com/JakubVojvoda]
* 2016
*
* Source code is licensed under MIT License
* (for more details see LICENSE)
*
*/
#include <iostream>
class Element;
class ConcreteElementA;
class ConcreteElementB;
/*
* Visitor
* declares a Visit operation for each class of ConcreteElement
* in the object structure
*/
class Visitor {
public:
virtual void visitElementA(ConcreteElementA *element) = 0;
virtual void visitElementB(ConcreteElementB *element) = 0;
};
/*
* Concrete Visitors
* implement each operation declared by Visitor, which implement
* a fragment of the algorithm defined for the corresponding class
* of object in the structure
*/
class ConcreteVisitor1 : public Visitor {
public:
void visitElementA(ConcreteElementA *) {
std::cout << "Concrete Visitor 1: Element A visited." << std::endl;
}
void visitElementB(ConcreteElementB *) {
std::cout << "Concrete Visitor 1: Element B visited." << std::endl;
}
};
class ConcreteVisitor2 : public Visitor {
public:
void visitElementA(ConcreteElementA *) {
std::cout << "Concrete Visitor 2: Element A visited." << std::endl;
}
void visitElementB(ConcreteElementB *) {
std::cout << "Concrete Visitor 2: Element B visited." << std::endl;
}
};
/*
* Element
* defines an accept operation that takes a visitor as an argument
*/
class Element {
public:
virtual void accept(Visitor &visitor) = 0;
};
/*
* Concrete Elements
* implement an accept operation that takes a visitor as an argument
*/
class ConcreteElementA : public Element {
public:
void accept(Visitor &visitor) {
visitor.visitElementA(this);
}
};
class ConcreteElementB : public Element {
public:
void accept(Visitor &visitor) {
visitor.visitElementB(this);
}
};
int main()
{
ConcreteElementA elementA;
ConcreteElementB elementB;
ConcreteVisitor1 visitor1;
ConcreteVisitor2 visitor2;
elementA.accept(visitor1);
elementA.accept(visitor2);
elementB.accept(visitor1);
elementB.accept(visitor2);
return 0;
}