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cppbestpractices/07-Considering_Performance.md
2015-04-28 16:21:29 -06:00

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# Considering Performance
## Build Time
### Forward Declare when Possible
This:
```cpp
// some header file
class MyClass;
void doSomething(const MyClass &);
```
instead of:
```cpp
// some header file
#include "MyClass.hpp"
void doSomething(const MyClass &);
```
This applies to templates as well:
```cpp
template<typename T> class MyTemplatedType;
```
This is a proactive approach to simplify compilation time and rebuilding dependencies.
### Firewall Frequently Changing Header Files
### Don't Unnecessarily Include Headers
The compiler has to do something with each include directive it sees. Even if it stops as soon as it seems the `#ifndef` include guard, it still had to open the file and begin processing it.
[include-what-you-use](https://code.google.com/p/include-what-you-use) is a tool that can help you identify which headers you need.
### Reduce the load on the preprocessor
This is a general form of "Firewall Frequently Changing Header Files" and "Don't Unnecessarily Include Headers." Tools like BOOST_PP can be very helpful, but they also put a huge burden on the preprocessor
### Consider using precompiled headers
### Consider Using Tools
These are not meant to supercede good design
CCACHE, facebook's thing (warp)
### Put tmp on Ramdisk
See [this](https://www.youtube.com/watch?v=t4M3yG1dWho) youtube video for more details.
### Use the Gold Linker
If on linux, consider using the gold linker for gcc.
## Runtime
### Analyze the Code!
There's no real way to know where your bottlenecks are without analyzing the code.
* http://developer.amd.com/tools-and-sdks/opencl-zone/codexl/
* http://www.codersnotes.com/sleepy
### Simplify the Code
The cleaner, more simple, and easier to read the code is, the better chance the compiler has at implementing it as well.
### Use Initializer Lists
```c++
// This
std::vector<ModelObject> mos{mo1, mo2};
// -or-
auto mos = std::vector<ModelObject>{mo1, mo2};
```
```c++
// Don't do this
std::vector<ModelObject> mos;
mo.push_back(mo1);
mo.push_back(mo2);
```
Initializer lists are significantly more efficient; reducing object copies and resizing of containers
### Reduce Temporary Objects
```c++
// Instead of
auto mo1 = getSomeModelObject();
auto mo2 = getAnotherModelObject();
doSomething(mo1, mo2);
```
```c++
// consider:
doSomething(getSomeModelObject(), getAnotherModelObject());
```
This sort of code prevents the compiler from performing a move operation…
### Enable move operations
Move operations are one of the most touted features of C++11. They allow the compiler to avoid extra copies by moving temporary objects instead of copying them in certain cases.
Certain coding choices we make (such as declaring our own destructor or assignment operator or copy constructor) prevents the compiler from generating a move constructor.
For most code, a simple
```c++
ModelObject(ModelObject &&) = default;
```
would suffice. However, MSVC2013 doesnt seem to like this code yet.
### Kill shared_ptr Copies
shared_ptr objects are much more expensive to copy than you think they should be. This is because the reference count must be atomic and thread safe. So this comment just re-enforces the note above - avoid temporaries and too many copies of objects. Just because we are using a pImpl it does not mean our copies are free.
### Get rid of “new”
We already know that we should not be using raw memory access, so we are using `unique_ptr` and `shared_ptr` instead, right?
Heap allocations are much more expensive than stack allocations, but sometimes we have to use them. To make matters worse, creating a shared_ptr actually requires 2 heap allocations.
However, the make_shared function reduces this down to just one.
```c++
std::shared_ptr<ModelObject_Impl>(new ModelObject_Impl());
// should become
std::make_shared<ModelObject_Impl>(); // (it's also more readable and concise)
```
### Get rid of std::endl
`std::endl` implies a flush operation. Its equivalent to `"\n" << std::flush`.
### Limit Variable Scope
Variables should be declared as late as possible, and ideally, only when it's possible to initialize the object. Reduced variable scope results in less memory being used, more efficient code in general, and helps the compiler optimize the code further.
```c++
// Good idea
for (int i = 0; i < 15; ++i)
{
MyObject obj(i);
// do something with obj
}
// Bad Idea
MyObject obj; // meaningless object initialization
for (int i = 0; i < 15; ++i)
{
obj = MyObject(i); // unnecessary assignment operation
// do something with obj
}
// obj is still taking up memory for no reason
```
### Prefer double to float
Operations are doubles are typically faster than float. However, in vectorized operations, float might win out. Analyze the code and find out which is faster for your application!
### Prefer ++i to i++
... when it is semantically correct. Pre-increment is [faster](http://blog2.emptycrate.com/content/why-i-faster-i-c) then post-increment because it does not require a copy of the object to be made.
```cpp
// Bad Idea
for (int i = 0; i < 15; i++)
{
std::cout << i << '\n';
}
// Good Idea
for (int i = 0; i < 15; ++i)
{
std::cout << i << '\n';
}
```