2.0 KiB
Considering Performance
Build Time
see also
include-what-you-use
Forward Declare when Possible
This:
// some header file
class MyClass;
void doSomething(const MyClass &);
instead of:
// some header file
#include "MyClass.hpp"
void doSomething(const MyClass &);
This applies to templates as well:
template<typename T> class MyTemplatedType;
This is a proactive approach to simplify compilation time and rebuilding dependencies.
Firewall Frequently Changing Header Files
Don't Unnecessarily Include Headers
Reduce the load on the preprocessor
This is a general form of "Firewall Frequently Changing Header Files" and "Don't Unnecessarily Include Headers." Tools like BOOST_PP can be very helpful, but they also put a huge burden on the preprocessor
Consider using precompiled headers
Consider Using Tools
These are not meant to supercede good design
CCACHE, facebook's thing (warp)
Runtime
Limit Variable Scope
Variables should be declared as late as possible, and ideally, only when it's possible to initialize the object. Reduced variable scope results in less memory being used, more efficient code in general, and helps the compiler optimize the code further.
// Good idea
for (int i = 0; i < 15; ++i)
{
MyObject obj(i);
// do something with obj
}
// Bad Idea
MyObject obj; // meaningless object initialization
for (int i = 0; i < 15; ++i)
{
obj = MyObject(i); // unnecessary assignment operation
// do something with obj
}
// obj is still taking up memory for no reason
Prefer double to float
Prefer ++i to i++
... when it is semantically correct. Pre-increment is faster then post-increment because it does not require a copy of the object to be made.
// Bad Idea
for (int i = 0; i < 15; i++)
{
std::cout << i << std::endl;
}
// Good Idea
for (int i = 0; i < 15; ++i)
{
std::cout << i << std::endl;
}