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🎉 Ultra-simplified explanation to design patterns! 🎉
A topic that can easily make anyone's mind wobble. Here I try to make them stick in to your mind (and maybe mine) by explaining them in the simplest way possible.
This work, "C++ Design Patterns for Humans", is a derivative of "Design Patterns for Humans" by "kamranahmedse", used under CC BY 4.0.
Introduction
Design patterns are solutions to recurring problems; guidelines for how to tackle certain problems. They are not classes, packages, or libraries that you can plug into your application and wait for the magic to happen. These are, rather, guidelines on how to tackle certain problems in certain situations.
Design patterns are solutions to recurring problems; guidelines for how to tackle certain problems.
Wikipedia describes design patterns as:
[...] a general reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations.
