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https://github.com/iandinwoodie/cpp-design-patterns-for-humans.git
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Added implementation of an abstract factory.
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127
README.md
127
README.md
@@ -152,13 +152,13 @@ Here is how this can be used:
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```cpp
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\\ Make a door with dimensions 100x200.
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Door door = DoorFactor::makeDoor(100, 200);
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Door door = DoorFactory::makeDoor(100, 200);
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printf("Width: %f\n", door.getWidth());
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printf("Height: %f\n", door.getHeight());
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\\ We can use the factory again to make a door with dimensions 50x100.
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Door door2 = DoorFactor::makeDoor(50, 100);
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Door door2 = DoorFactory::makeDoor(50, 100);
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```
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#### When To Use
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@@ -302,7 +302,128 @@ classes.
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#### Programmatic Example
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TODO
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Translating the door example above. First of all we have our door base class and
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some derivation of it:
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```cpp
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class Door
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{
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public:
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virtual void getDescription(void) = 0;
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};
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class WoodenDoor : public Door
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{
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public:
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void getDescription(void)
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{
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std::cout << "I am a wooden door." << std::endl;
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}
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};
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class IronDoor : public Door
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{
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public:
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void getDescription(void)
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{
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std::cout << "I am an iron door." << std::endl;
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}
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};
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```
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Then we have some fitting experts for each door type:
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```cpp
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class DoorFittingExpert
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{
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public:
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virtual void getDescription(void) = 0;
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};
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class Welder : public DoorFittingExpert
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{
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public:
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void getDescription(void)
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{
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std::cout << "I can only fit iron doors." << std::endl;
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}
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};
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class Carpenter : public DoorFittingExpert
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{
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public:
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void getDescription(void)
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{
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std::cout << "I can only fit wooden doors." << std::endl;
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}
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};
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```
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Now we have our abstract factory that would let us make family of related
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objects i.e. wooden door factory would create a wooden door and wooden door
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fitting expert and iron door factory would create an iron door and iron door
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fitting expert:
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```cpp
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class DoorFactory
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{
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public:
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virtual Door makeDoor(void) = 0;
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virtual DoorFittingExpert makeFittingExpert(void) = 0;
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};
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class WoodenDoorFactory : public DoorFactory
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{
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public:
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Door makeDoor(void)
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{
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return WoodenDoor();
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}
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DoorFittingExpert makeFittingExpert(void)
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{
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return Carpenter;
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}
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};
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class IronDoorFactory : public DoorFactory
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{
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public:
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Door makeDoor(void)
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{
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return IronDoor();
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}
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DoorFittingExpert makeFittingExpert(void)
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{
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return Welder();
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}
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};
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```
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Here is how this can be used:
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```cpp
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DoorFactory woodenFactory = WoodenDoorFactory();
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Door door = woodenFactory.makeDoor();
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DoorFittingExpert expert = woodenFactory.makeFittingExpert();
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door.getDescription(); // Output: I am a wooden door.
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expert.getDescription(); // Output: I can only fit wooden doors.
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DoorFactory ironFactory = IronDoorFactory();
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Door door = ironFactory.makeDoor();
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DoorFittingExpert expert = woodenFactory.makeFittingExpert();
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door.getDescription(); // Output: I am an iron door.
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expert.getDescription(); // Output: I can only fit iron doors.
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```
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As you can see the wooden door factory has encapsulated the carpenter and the
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wooden door also iron door factory has encapsulated the iron door and welder.
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And thus it had helped us make sure that for each of the created door, we do not
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get a wrong fitting expert.
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#### When To Use
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