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* [Horde3D](https://github.com/horde3d/Horde3D) - A small 3D rendering and animation engine. [EPL] * [Horde3D](https://github.com/horde3d/Horde3D) - A small 3D rendering and animation engine. [EPL]
* [magnum](https://github.com/mosra/magnum) - C++11 and OpenGL 2D/3D graphics engine. [MIT] [website](http://mosra.cz/blog/magnum.php) * [magnum](https://github.com/mosra/magnum) - C++11 and OpenGL 2D/3D graphics engine. [MIT] [website](http://mosra.cz/blog/magnum.php)
* [Ogre 3D](http://www.ogre3d.org/) - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT] * [Ogre 3D](http://www.ogre3d.org/) - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT]
* [OpenSceneGraph](http://www.openscenegraph.org/) - An open source high performance 3D graphics toolkit. [OSGPL]
* [Panda3D](http://www.panda3d.org/) - A framework for 3D rendering and game development for Python and C++. [BSD] * [Panda3D](http://www.panda3d.org/) - A framework for 3D rendering and game development for Python and C++. [BSD]
* [Skia](https://github.com/google/skia) - A complete 2D graphic library for drawing Text, Geometries, and Images. [bSD] [webpage](https://sites.google.com/site/skiadocs/home) * [Skia](https://github.com/google/skia) - A complete 2D graphic library for drawing Text, Geometries, and Images. [bSD] [webpage](https://sites.google.com/site/skiadocs/home)
* [urho3d](https://github.com/urho3d/Urho3D) - Cross-platform rendering and game engine. [Many different, mostly MIT] * [urho3d](https://github.com/urho3d/Urho3D) - Cross-platform rendering and game engine. [Many different, mostly MIT]