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grit: Update link for grit engine
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@@ -405,7 +405,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny
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* [EnTT](https://github.com/skypjack/entt) - Gaming meets modern C++. [MIT]
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* [EnTT](https://github.com/skypjack/entt) - Gaming meets modern C++. [MIT]
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* [GamePlay](https://github.com/gameplay3d/GamePlay) - A cross-platform native C++ game framework for creating 2D/3D mobile and desktop games. [Apache2]
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* [GamePlay](https://github.com/gameplay3d/GamePlay) - A cross-platform native C++ game framework for creating 2D/3D mobile and desktop games. [Apache2]
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* [Godot](https://github.com/godotengine/godot) - A fully featured, open source, MIT licensed, game engine. [MIT]
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* [Godot](https://github.com/godotengine/godot) - A fully featured, open source, MIT licensed, game engine. [MIT]
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* [Grit](http://www.gritengine.com/) - Community project to build a free game engine for implementing open world 3D games. [MIT]
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* [Grit](https://github.com/grit-engine/grit-engine) - Community project to build a free game engine for implementing open world 3D games. [MIT]
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* [Halley](https://github.com/amzeratul/halley) - A lightweight game engine written in C++14 with a "true" entity-component system. [Apache 2.0]
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* [Halley](https://github.com/amzeratul/halley) - A lightweight game engine written in C++14 with a "true" entity-component system. [Apache 2.0]
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* [KlayGE](https://github.com/gongminmin/KlayGE) - a cross-platform open source game engine with plugin-based architecture. [GPLv2] [website](http://www.klayge.org/)
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* [KlayGE](https://github.com/gongminmin/KlayGE) - a cross-platform open source game engine with plugin-based architecture. [GPLv2] [website](http://www.klayge.org/)
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* [OpenXRay](https://github.com/OpenXRay/xray-16) - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. [Modified BSD/non-commercial only]
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* [OpenXRay](https://github.com/OpenXRay/xray-16) - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. [Modified BSD/non-commercial only]
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