Remove unmaintained Atomic Game Engine (#1009)

No commits since 2018 and unmaintained as per their README.
This commit is contained in:
CppSimd
2020-08-01 08:39:48 +00:00
committed by GitHub
parent 90e049cb12
commit 2153a2bee0

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@@ -408,7 +408,6 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny
* [Acid](https://github.com/Equilibrium-Games/Acid) - A high speed C++17 Vulkan game engine. [MIT] * [Acid](https://github.com/Equilibrium-Games/Acid) - A high speed C++17 Vulkan game engine. [MIT]
* [Allegro](http://liballeg.org/) - A cross-platform library mainly aimed for video games and multimedia programming. [zlib] * [Allegro](http://liballeg.org/) - A cross-platform library mainly aimed for video games and multimedia programming. [zlib]
* [Atomic Game Engine](https://github.com/AtomicGameEngine/AtomicGameEngine) - A multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript. [Commercial]
* [Cocos2d-x](http://www.cocos2d-x.org/) - A multi-platform framework for building 2d games, interactive books, demos and other graphical applications. [MIT] * [Cocos2d-x](http://www.cocos2d-x.org/) - A multi-platform framework for building 2d games, interactive books, demos and other graphical applications. [MIT]
* [Corange](https://github.com/orangeduck/Corange) - A game engine written in pure C, SDL and OpenGL. [BSD] * [Corange](https://github.com/orangeduck/Corange) - A game engine written in pure C, SDL and OpenGL. [BSD]
* [crown](https://github.com/dbartolini/crown) - Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. [MIT] * [crown](https://github.com/dbartolini/crown) - Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. [MIT]