From 2153a2bee0e4296643ea4efef142c2100e34f24c Mon Sep 17 00:00:00 2001 From: CppSimd <68231885+CppSimd@users.noreply.github.com> Date: Sat, 1 Aug 2020 08:39:48 +0000 Subject: [PATCH] Remove unmaintained Atomic Game Engine (#1009) No commits since 2018 and unmaintained as per their README. --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index fa1ba57..81f3396 100644 --- a/README.md +++ b/README.md @@ -408,7 +408,6 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny * [Acid](https://github.com/Equilibrium-Games/Acid) - A high speed C++17 Vulkan game engine. [MIT] * [Allegro](http://liballeg.org/) - A cross-platform library mainly aimed for video games and multimedia programming. [zlib] -* [Atomic Game Engine](https://github.com/AtomicGameEngine/AtomicGameEngine) - A multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript. [Commercial] * [Cocos2d-x](http://www.cocos2d-x.org/) - A multi-platform framework for building 2d games, interactive books, demos and other graphical applications. [MIT] * [Corange](https://github.com/orangeduck/Corange) - A game engine written in pure C, SDL and OpenGL. [BSD] * [crown](https://github.com/dbartolini/crown) - Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. [MIT]