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cppdraft/cfenv/thread.md
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cppdraft/cfenv/thread.md
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[cfenv.thread]
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# 29 Numerics library [[numerics]](./#numerics)
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## 29.3 The floating-point environment [[cfenv]](cfenv#thread)
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### 29.3.2 Threads [cfenv.thread]
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[1](#1)
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[#](http://github.com/Eelis/draft/tree/9adde4bc1c62ec234483e63ea3b70a59724c745a/source/numerics.tex#L159)
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The floating-point environment has [thread storage duration](basic.stc.thread#def:storage_duration,thread "6.8.6.3 Thread storage duration [basic.stc.thread]")[.](#1.sentence-1)
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The initial state for a thread's floating-point
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environment is the state of the floating-point environment of the thread that constructs
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the corresponding thread object ([[thread.thread.class]](thread.thread.class "32.4.3 Class thread"))
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or jthread object ([[thread.jthread.class]](thread.jthread.class "32.4.4 Class jthread"))
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at the time it
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constructed the object[.](#1.sentence-2)
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[*Note [1](#note-1)*:
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That is, the child thread gets the floating-point
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state of the parent thread at the time of the child's creation[.](#1.sentence-3)
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â *end note*]
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[2](#2)
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[#](http://github.com/Eelis/draft/tree/9adde4bc1c62ec234483e63ea3b70a59724c745a/source/numerics.tex#L172)
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A separate floating-point environment is maintained for each thread[.](#2.sentence-1)
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Each function
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accesses the environment corresponding to its calling thread[.](#2.sentence-2)
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