Files
stash/pkg/models/paths/paths_scene_markers.go
WithoutPants f69bd8a94f Restructure go project (#2356)
* Move main to cmd
* Move api to internal
* Move logger and manager to internal
* Move shell hiding code to separate package
* Decouple job from desktop and utils
* Decouple session from config
* Move static into internal
* Decouple config from dlna
* Move desktop to internal
* Move dlna to internal
* Decouple remaining packages from config
* Move config into internal
* Move jsonschema and paths to models
* Make ffmpeg functions private
* Move file utility methods into fsutil package
* Move symwalk into fsutil
* Move single-use util functions into client package
* Move slice functions to separate packages
* Add env var to suppress windowsgui arg
* Move hash functions into separate package
* Move identify to internal
* Move autotag to internal
* Touch UI when generating backend
2022-03-17 11:33:59 +11:00

29 lines
765 B
Go

package paths
import (
"path/filepath"
"strconv"
)
type sceneMarkerPaths struct {
generated generatedPaths
}
func newSceneMarkerPaths(p Paths) *sceneMarkerPaths {
sp := sceneMarkerPaths{}
sp.generated = *p.Generated
return &sp
}
func (sp *sceneMarkerPaths) GetStreamPath(checksum string, seconds int) string {
return filepath.Join(sp.generated.Markers, checksum, strconv.Itoa(seconds)+".mp4")
}
func (sp *sceneMarkerPaths) GetStreamPreviewImagePath(checksum string, seconds int) string {
return filepath.Join(sp.generated.Markers, checksum, strconv.Itoa(seconds)+".webp")
}
func (sp *sceneMarkerPaths) GetStreamScreenshotPath(checksum string, seconds int) string {
return filepath.Join(sp.generated.Markers, checksum, strconv.Itoa(seconds)+".jpg")
}