Files
stash/pkg/scene/migrate_hash.go
WithoutPants aacf07feef Restructure ffmpeg (#2392)
* Refactor transcode generation
* Move phash generation into separate package
* Refactor image thumbnail generation
* Move JSONTime to separate package
* Ffmpeg refactoring
* Refactor live transcoding
* Refactor scene marker preview generation
* Refactor preview generation
* Refactor screenshot generation
* Refactor sprite generation
* Change ffmpeg.IsStreamable to return error
* Move frame rate calculation into ffmpeg
* Refactor file locking
* Refactor title set during scan
* Add missing lockmanager instance
* Return error instead of logging in MatchContainer
2022-04-18 10:50:10 +10:00

65 lines
2.0 KiB
Go

package scene
import (
"os"
"path/filepath"
"github.com/stashapp/stash/pkg/fsutil"
"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/models/paths"
)
func MigrateHash(p *paths.Paths, oldHash string, newHash string) {
oldPath := filepath.Join(p.Generated.Markers, oldHash)
newPath := filepath.Join(p.Generated.Markers, newHash)
migrateSceneFiles(oldPath, newPath)
scenePaths := p.Scene
oldPath = scenePaths.GetThumbnailScreenshotPath(oldHash)
newPath = scenePaths.GetThumbnailScreenshotPath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetScreenshotPath(oldHash)
newPath = scenePaths.GetScreenshotPath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetVideoPreviewPath(oldHash)
newPath = scenePaths.GetVideoPreviewPath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetWebpPreviewPath(oldHash)
newPath = scenePaths.GetWebpPreviewPath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetTranscodePath(oldHash)
newPath = scenePaths.GetTranscodePath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetSpriteVttFilePath(oldHash)
newPath = scenePaths.GetSpriteVttFilePath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetSpriteImageFilePath(oldHash)
newPath = scenePaths.GetSpriteImageFilePath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetInteractiveHeatmapPath(oldHash)
newPath = scenePaths.GetInteractiveHeatmapPath(newHash)
migrateSceneFiles(oldPath, newPath)
}
func migrateSceneFiles(oldName, newName string) {
oldExists, err := fsutil.FileExists(oldName)
if err != nil && !os.IsNotExist(err) {
logger.Errorf("Error checking existence of %s: %s", oldName, err.Error())
return
}
if oldExists {
logger.Infof("renaming %s to %s", oldName, newName)
if err := os.Rename(oldName, newName); err != nil {
logger.Errorf("error renaming %s to %s: %s", oldName, newName, err.Error())
}
}
}