Files
stash/vendor/github.com/99designs/gqlgen/complexity/complexity.go
SmallCoccinelle 45f700d6ea Support Go 1.18: Upgrade gqlgen to v0.17.2 (#2443)
* Upgrade gqlgen to v0.17.2

This enables builds on Go 1.18. github.com/vektah/gqlparser is upgraded
to the newest version too.

Getting this to work is a bit of a hazzle. I had to first remove
vendoring from the repository, perform the upgrade and then re-introduce
the vendor directory. I think gqlgens analysis went wrong for some
reason on the upgrade. It would seem a clean-room installation fixed it.

* Bump project to 1.18

* Update all packages, address gqlgenc breaking changes

* Let `go mod tidy` handle the go.mod file

* Upgrade linter to 1.45.2

* Introduce v1.45.2 of the linter

The linter now correctly warns on `strings.Title` because it isn't
unicode-aware. Fix this by using the suggested fix from x/text/cases
to produce unicode-aware strings.

The mapping isn't entirely 1-1 as this new approach has a larger iface:
it spans all of unicode rather than just ASCII. It coincides for ASCII
however, so things should be largely the same.

* Ready ourselves for errchkjson and contextcheck.

* Revert dockerfile golang version changes for now

Co-authored-by: Kermie <kermie@isinthe.house>
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-04-02 18:08:14 +11:00

110 lines
3.2 KiB
Go

package complexity
import (
"github.com/99designs/gqlgen/graphql"
"github.com/vektah/gqlparser/v2/ast"
)
func Calculate(es graphql.ExecutableSchema, op *ast.OperationDefinition, vars map[string]interface{}) int {
walker := complexityWalker{
es: es,
schema: es.Schema(),
vars: vars,
}
return walker.selectionSetComplexity(op.SelectionSet)
}
type complexityWalker struct {
es graphql.ExecutableSchema
schema *ast.Schema
vars map[string]interface{}
}
func (cw complexityWalker) selectionSetComplexity(selectionSet ast.SelectionSet) int {
var complexity int
for _, selection := range selectionSet {
switch s := selection.(type) {
case *ast.Field:
fieldDefinition := cw.schema.Types[s.Definition.Type.Name()]
if fieldDefinition.Name == "__Schema" {
continue
}
var childComplexity int
switch fieldDefinition.Kind {
case ast.Object, ast.Interface, ast.Union:
childComplexity = cw.selectionSetComplexity(s.SelectionSet)
}
args := s.ArgumentMap(cw.vars)
var fieldComplexity int
if s.ObjectDefinition.Kind == ast.Interface {
fieldComplexity = cw.interfaceFieldComplexity(s.ObjectDefinition, s.Name, childComplexity, args)
} else {
fieldComplexity = cw.fieldComplexity(s.ObjectDefinition.Name, s.Name, childComplexity, args)
}
complexity = safeAdd(complexity, fieldComplexity)
case *ast.FragmentSpread:
complexity = safeAdd(complexity, cw.selectionSetComplexity(s.Definition.SelectionSet))
case *ast.InlineFragment:
complexity = safeAdd(complexity, cw.selectionSetComplexity(s.SelectionSet))
}
}
return complexity
}
func (cw complexityWalker) interfaceFieldComplexity(def *ast.Definition, field string, childComplexity int, args map[string]interface{}) int {
// Interfaces don't have their own separate field costs, so they have to assume the worst case.
// We iterate over all implementors and choose the most expensive one.
maxComplexity := 0
implementors := cw.schema.GetPossibleTypes(def)
for _, t := range implementors {
fieldComplexity := cw.fieldComplexity(t.Name, field, childComplexity, args)
if fieldComplexity > maxComplexity {
maxComplexity = fieldComplexity
}
}
return maxComplexity
}
func (cw complexityWalker) fieldComplexity(object, field string, childComplexity int, args map[string]interface{}) int {
if customComplexity, ok := cw.es.Complexity(object, field, childComplexity, args); ok && customComplexity >= childComplexity {
return customComplexity
}
// default complexity calculation
return safeAdd(1, childComplexity)
}
const maxInt = int(^uint(0) >> 1)
// safeAdd is a saturating add of a and b that ignores negative operands.
// If a + b would overflow through normal Go addition,
// it returns the maximum integer value instead.
//
// Adding complexities with this function prevents attackers from intentionally
// overflowing the complexity calculation to allow overly-complex queries.
//
// It also helps mitigate the impact of custom complexities that accidentally
// return negative values.
func safeAdd(a, b int) int {
// Ignore negative operands.
if a < 0 {
if b < 0 {
return 1
}
return b
} else if b < 0 {
return a
}
c := a + b
if c < a {
// Set c to maximum integer instead of overflowing.
c = maxInt
}
return c
}