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* Upgrade gqlgen to v0.17.2 This enables builds on Go 1.18. github.com/vektah/gqlparser is upgraded to the newest version too. Getting this to work is a bit of a hazzle. I had to first remove vendoring from the repository, perform the upgrade and then re-introduce the vendor directory. I think gqlgens analysis went wrong for some reason on the upgrade. It would seem a clean-room installation fixed it. * Bump project to 1.18 * Update all packages, address gqlgenc breaking changes * Let `go mod tidy` handle the go.mod file * Upgrade linter to 1.45.2 * Introduce v1.45.2 of the linter The linter now correctly warns on `strings.Title` because it isn't unicode-aware. Fix this by using the suggested fix from x/text/cases to produce unicode-aware strings. The mapping isn't entirely 1-1 as this new approach has a larger iface: it spans all of unicode rather than just ASCII. It coincides for ASCII however, so things should be largely the same. * Ready ourselves for errchkjson and contextcheck. * Revert dockerfile golang version changes for now Co-authored-by: Kermie <kermie@isinthe.house> Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
71 lines
1.3 KiB
Go
71 lines
1.3 KiB
Go
package blackfriday
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import (
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"html"
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"io"
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)
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var htmlEscaper = [256][]byte{
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'&': []byte("&"),
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'<': []byte("<"),
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'>': []byte(">"),
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'"': []byte("""),
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}
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func escapeHTML(w io.Writer, s []byte) {
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escapeEntities(w, s, false)
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}
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func escapeAllHTML(w io.Writer, s []byte) {
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escapeEntities(w, s, true)
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}
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func escapeEntities(w io.Writer, s []byte, escapeValidEntities bool) {
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var start, end int
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for end < len(s) {
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escSeq := htmlEscaper[s[end]]
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if escSeq != nil {
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isEntity, entityEnd := nodeIsEntity(s, end)
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if isEntity && !escapeValidEntities {
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w.Write(s[start : entityEnd+1])
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start = entityEnd + 1
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} else {
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w.Write(s[start:end])
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w.Write(escSeq)
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start = end + 1
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}
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}
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end++
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}
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if start < len(s) && end <= len(s) {
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w.Write(s[start:end])
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}
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}
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func nodeIsEntity(s []byte, end int) (isEntity bool, endEntityPos int) {
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isEntity = false
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endEntityPos = end + 1
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if s[end] == '&' {
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for endEntityPos < len(s) {
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if s[endEntityPos] == ';' {
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if entities[string(s[end:endEntityPos+1])] {
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isEntity = true
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break
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}
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}
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if !isalnum(s[endEntityPos]) && s[endEntityPos] != '&' && s[endEntityPos] != '#' {
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break
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}
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endEntityPos++
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}
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}
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return isEntity, endEntityPos
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}
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func escLink(w io.Writer, text []byte) {
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unesc := html.UnescapeString(string(text))
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escapeHTML(w, []byte(unesc))
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}
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