Files
stash/pkg/scene/update.go
WithoutPants 1e04deb3d4 Data layer restructuring (#997)
* Move query builders to sqlite package
* Add transaction system
* Wrap model resolvers in transaction
* Add error return value for StringSliceToIntSlice
* Update/refactor mutation resolvers
* Convert query builders
* Remove unused join types
* Add stash id unit tests
* Use WAL journal mode
2021-01-18 12:23:20 +11:00

86 lines
1.7 KiB
Go

package scene
import (
"database/sql"
"github.com/stashapp/stash/pkg/models"
"github.com/stashapp/stash/pkg/utils"
)
func UpdateFormat(qb models.SceneWriter, id int, format string) (*models.Scene, error) {
return qb.Update(models.ScenePartial{
ID: id,
Format: &sql.NullString{
String: format,
Valid: true,
},
})
}
func UpdateOSHash(qb models.SceneWriter, id int, oshash string) (*models.Scene, error) {
return qb.Update(models.ScenePartial{
ID: id,
OSHash: &sql.NullString{
String: oshash,
Valid: true,
},
})
}
func UpdateChecksum(qb models.SceneWriter, id int, checksum string) (*models.Scene, error) {
return qb.Update(models.ScenePartial{
ID: id,
Checksum: &sql.NullString{
String: checksum,
Valid: true,
},
})
}
func UpdateFileModTime(qb models.SceneWriter, id int, modTime models.NullSQLiteTimestamp) (*models.Scene, error) {
return qb.Update(models.ScenePartial{
ID: id,
FileModTime: &modTime,
})
}
func AddPerformer(qb models.SceneReaderWriter, id int, performerID int) (bool, error) {
performerIDs, err := qb.GetPerformerIDs(id)
if err != nil {
return false, err
}
oldLen := len(performerIDs)
performerIDs = utils.IntAppendUnique(performerIDs, performerID)
if len(performerIDs) != oldLen {
if err := qb.UpdatePerformers(id, performerIDs); err != nil {
return false, err
}
return true, nil
}
return false, nil
}
func AddTag(qb models.SceneReaderWriter, id int, tagID int) (bool, error) {
tagIDs, err := qb.GetTagIDs(id)
if err != nil {
return false, err
}
oldLen := len(tagIDs)
tagIDs = utils.IntAppendUnique(tagIDs, tagID)
if len(tagIDs) != oldLen {
if err := qb.UpdateTags(id, tagIDs); err != nil {
return false, err
}
return true, nil
}
return false, nil
}