Commit Graph

97 Commits

Author SHA1 Message Date
yoshnopa
7e8f941155 Add Chapters for Galleries (#3289)
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2023-03-16 15:04:54 +11:00
DingDongSoLong4
71e1451c94 Setup improvements (#3504)
* Improve setup redirects
* Add network database warning
* Add cache directory to setup
2023-03-07 08:28:19 +11:00
DingDongSoLong4
f92ba7ba53 Fix allTags cache reset (#3444) 2023-02-17 13:51:03 +11:00
DingDongSoLong4
a1851b3713 Update dependencies (#3123)
* Update localforage, remove query-string
* Update fontawesome and flag-icons
* Update formatjs
* Update axios and videojs
* Update apollo client and graphql
* Update bootstrap and react
* Update polyfills
* Update vite
* Update ESLint
* Update stylelint
* Update configs
* Rebuild yarn.lock
2023-02-16 14:06:44 +11:00
WithoutPants
9351a0b2a4 Add anonymise database task (#3186) 2022-12-23 09:15:27 +11:00
CJ
0664c5b974 Track watch activity for scenes. (#3055)
* track watchtime and view time
* add view count sorting, added continue position filter
* display metrics in file info
* add toggle for tracking activity
* save activity every 10 seconds
* reset resume when video is nearly complete
* start from beginning when playing scene in queue

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-11-21 12:55:15 +11:00
DingDongSoLong4
420c6fa9d7 Fix duplicate log messages (#3116) 2022-11-18 14:39:30 +11:00
WithoutPants
4a054ab081 Support file-less scenes. Add scene split, merge and reassign file (#3006)
* Reassign scene file functionality
* Implement scene create
* Add scene create UI
* Add sceneMerge backend support
* Add merge scene to UI
* Populate split create with scene details
* Add merge button to duplicate checker
* Handle file-less scenes in marker preview generate
* Make unique file name for file-less scene exports
* Add o-counter to scene update input
* Hide rescan for file-less scenes
* Generate heatmap if no speed set on file
* Fix count in scene/image queries
2022-11-14 16:35:09 +11:00
WithoutPants
d2743cf5fb Change performer height to be numeric (#3060)
* Make height an int. Add height_cm field
* Change UI to use height_cm
* Use number fields for height/weight
* Add migration note
2022-11-08 14:09:03 +11:00
WithoutPants
ef9e138a2d [Files Refactor] Object file management (#2790)
* Add Make Primary file function
* Add delete file functionality
2022-10-06 14:50:06 +11:00
DingDongSoLong4
25bc750295 Performance improvements (#2925)
* Add sqlite_stat4 build tag
* Simplify studio filter criterion queries
* Prevent useList loading data before filter initialized
2022-09-30 10:49:51 +10:00
WithoutPants
3b4b20e9b2 React code splitting (#2603)
* Code split using react lazy
* Split locales
* Move to lodash-es
* Import individual icons
2022-06-22 14:41:31 +10:00
CJ
9264c15540 Customize recommendations (#2592)
* refactored common code in recommendation row
* Implement front page options in config
* Allow customisation from front page
* Rename recommendations to front page
* Add generic UI settings
* Support adding premade filters

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-06-14 10:34:04 +10:00
WithoutPants
9e606feb76 Refresh marker panel on marker create (#2502)
* Update scene markers on create
* Improve display of markers without titles
* Fix marker title not populating
2022-04-21 11:33:04 +10:00
WithoutPants
0737ca953d Add title, rating, o-counter to image lightbox (#2274) 2022-03-03 11:39:03 +11:00
mmavx
3fdc32b432 Add bulk movie update (#2283)
* Add bulk movie edit dialog
* Implement common bulk edit functions

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-02-16 13:03:57 +11:00
InfiniteTF
a3c20ce8da Add support for submitting performer/scene drafts to stash-box (#2234)
* Add support for submitting performer/scene drafts to stash-box

Co-authored-by: Kermie <kermie@isinthe.house>
2022-02-01 15:06:51 +11:00
WithoutPants
d176e9f192 Settings UI refactor (#2086)
* Full width settings page
* Group settings
* Make config fields optional
* auto save on change
* Add settings context
* Refactor stash library section
* Restructure settings
* Refactor tasks page
* Add collapse buttons for setting groups
* Add collapse buttons in library
* Add loading indicator
* Simplify task options. Add details to manual
* Add manual links to tasks page
* Add help tooltips
* Refactor about page
* Refactor log page
* Refactor tools panel
* Refactor plugin page
* Refactor task queue
* Improve disabled styling
2021-12-14 15:06:05 +11:00
SmallCoccinelle
c1f89611e2 Refactor scraper top half (#1893)
* Simplify scraper listing

Introduce an enum, scraper.Kind, which explains what we are looking
for. Make it possible to match this from a scraper struct.

Use the enum to rewrite all the listing code to use the same code path.

* Use a map, nitpick ScrapePerformerList

Let the cache store a map from ID of a scraper to the scraper. This
improves lookups when there are many scrapers, making it practically
O(1) rather than O(n). If many scrapers are stored, this is faster.

Since range expressions work unchanged, we don't have to change much,
and things will still work.

make Kind a Stringer

Rename ScraperPerformerList -> ScraperPerformerQuery since that name
is used in the other scrapers, and we value consistency.

Tune ScraperPerformerQuery:

* Return static errors
* Use the new functionality

* When loading scrapers, do so directly

Rather than first walking the directory structure to obtain file paths,
fold the load directly in the the filepath walk. This makes the code
for more direct.

* Use static ErrNotFound

If a scraper isn't found, return one static error. This paves the way
for eventually doing our own error-presenter in gqlgen.

* Store the cache in the Resolver state

Putting the scraperCache directly in the resolver avoids the need to
call manager.GetInstance() all over the place to get access to the
scraper cache. The cache is stored by pointer, so it should be safe,
since the cache will just update its internal state rather than being
overwritten.

We can now utilize the resolver state to grab the cache where needed.

While here, pass context.Context from the resolver down into a function,
which removes a context.TODO()

* Introduce ScrapedContent

Create a union in the GraphQL schema for all scraped content. This
simplifies the internal implementation because we get variance on
the output content type.

Introduce a new type ScrapedContentType which signifies the scraped
content you want as a caller.

Use these to generalize the List interface and the URL scraping
interface.

* Simplify the scraper API

Introduce a new interface for scraping. This interface is then
used in the upper half of the scraper code, to make the code use one
code flow rather than multiple code flows. Variance is currently at
the old scraper structure.

Add extending interfaces for the different ways of invoking scrapes.
Use interface conversions to convert a scraper from the cache to a
scraper supporting the extra methods.

The return path returns models.ScrapedContent.

Write a general postProcess function in the scraper, handling all
ScrapedContent via type switching. This consolidates all postprocessing
code flows.

Introduce marhsallers in the resolver code for converting ScrapedContent
into the underlying concrete types. Use this to plug the existing
fields in the Query resolver, so everything still works.

* ScrapedContent: add more marshalling functions

Handle all marshalling of ScrapedContent through marhsalling functions.
Removes some hand-rolled early variants of it, and replaces it with
a canonical code flow.

* Support loadByName via scraper_s

In order to temporarily plug a hole in the current implementation, we
use the older implementation as a hook to get the newer implementation
to run.

Later on, this can serve as a guide for how to implement the lower level
bits inside the scrapers themselves. For now, it just enables support.

* Plug the remaining scraper functions for now

Since we would like to have a scraper which works in between refactors,
plug the lower level parts of the scraper for now. It avoids us having
to tackle this part just yet.

* Move postprocessing to its own file

There's enough postprocessing to clutter the main scrapers.go file.

Move all of this into a new file, postprocessing to make the API
simpler. It now lives in scrapers.go.

* Scraper: Invoke API consistency

scraper.Cache.ScrapeByName -> ScrapeName

* Fix scraping scenes by URL

Simple typo. While here, also make a single marshaller nil-aware.

* Introduce scraper groups, consolidate loadByURL

Rename `scraper_s` into `group`. A group is a group of scrapers with
the same identity. This corresponds to a single YAML file for a scraper
configuration. It defines a group which supports different types of
scraping contexts.

Move config into the group, and lift txnManager and globalConfig to
the group.

Because we now return models.ScrapedContent we can use interfaces to
get variance from the different underlying scrapers. Use a type
switch for the URL matcher candidates. And then again for the scrapers.

This consolidates all URL scraping paths into one.

While here, remove the urlMatcher interface which isn't needed. Also
clean up the remaining interfaces for url scraping and delete code
which has no purpose anymore.

* Consolidate fragment scraping in one code path

While here, abide the linters checks.

* Refactor loadByFragment

Give it the same treatment as loadByURL:

Step 1: find a scraperActionImpl which works for the data.
Step 2: use that to scrape

Most of this is simple analysis on the data at hand. It can be pushed
down further in a later commit, but for now we leave it here.

* Remove configScraper, autotag is a scraper

Remove the remains of the configScraper struct. It now lives on in the
group struct. Kill the remaining interfaces from the old implementation
while here.

Remove group.specification since it can now be handled by a simple
func call to spec().

Work through the autotag scraper. It now implements the scraper
interface, so it can be used as a scraper. This also simplifies the
autotag scraper quite a bit since it doens't have to implement a number
of unsupported func calls.

* Simplify the fragment scraper flow

* Pass the context

Eliminate a round of context.TODO() in the scraper code by passing
the calling context down into the subsystem. This will gracefully
allow for termination of remote calls if the client goes away for some
reason in GraphQL requests.

* Improve listScrapers in the schema

Support lists of types we accept.

* Be graceful on nil values in conversion

Supporting nil-values make the API more robust in the
case of partial results in a multi-scrape situation.

* Improve listScrapers: output at-most-once

Use the ID of a scraper to reduce the output set. If a scraper has
been included, don't include it again.

* Consolidate all API level errors into resolver.go
* Reorder files and functions:

scrapers.go -> cache.go:
    It almost contains nothing but the cache code.
    Move errors into scraper.go from here because
    It is a better place to have them living right now
group.go:
    All of the group structure. This can now go from
    scraper.go, making it more lean. Move group create
    from config_scraper to here.
config.go:
    Move the `(c config) spec()` call to here.
config_scraper.go:
    Empty file by now

* Name-update the scraper interfaces

Use 'via' rather than 'loadBy'.

The scrape happens via a given scrape method, so I think this is a nice
name for it.

* Rename scrapers for consistency.

While here, improve the error formatting, so different errors come
back differently.

* Nuke the freeones field from the GraphQL schema

* Fix autotag interfacing, refactor

The autotag scraper uses a pointer receiver, but the rest of the code
we use for scraping doesn't expect a pointer-receiver. Hence, to fix
the autotag scraper, we change it to be a value receiver, like the
rest of the code.

Fix: viaScene, and viaGallery.

While here, remove a couple of pointer-receiver methods which can be
trivially rewritten into plain functions.

* Protect against pointer interfaces

The underlying code can be a bit inconsistent in what it returns.
Introduce pointer-types in the postprocessing layer and handle them
accordingly for now. Once a better understanding of the lower levels
are understood, we can lift this.

* Move ErrConversion into the models package.

The conversion error pertains to the logic of converting models.
Because of this, it should move there, so it is centralized.

* Be consistent in scraper resolver error handling

If we have a static error

    Err = errors.New(..)

Then use it wrapped at the start:

    fmt.Errorf("%w: ...context...", Err)

This reads better.

While here, avoid using the underlying Atoi errors: they are verbose,
and like 99% of the time, the user know what is wrong from the input
string, so just give that back.

Also, remove the scraper id from the error contexts: it is implicit,
and the error wouldn't change if we used a different scraper, which
the error message would imply.

* Mark the list*Scrapers() API as deprecated

The same functionality is now present in listScrapers.

* Improve error formatting

Think about how each error is going to be used and tweak them to be
nicer.

* Return a sorted list of scrapers

This helps testing, it's closer to what we had, caches like stable data,
and it is easier for humans. It also makes the output stable, because
map iteration is randomized.

* Fix listScrapers calls to return in ID-order

Since we need the ordering to be by ID in all situations, it is easier
to just generalize the cache listScrapers call to support multiple
scraper types.

This avoids a de-dupe map up the chain, since every scraper is only
considered once. Sorting now happens in the cache listScrapers call.

Use this generalized function in all resolvers, which are now simple
passthroughs.

* Remove UpdateConfig from the scraper cache.

This isn't needed, so get rid of it.

* Pull a context into identify

Scraping scenes in the identify tasks now use a context from up the
call chain.

* Do not store the scraper cache in the resolver.

Scraper caches are updated through
manager.singleton•RefreshScraperCache, so we can't keep a pointer to
it in the resolver. Instead, solve this by adding a fetcher method to
the resolver type. This keeps it local to the resolver, while handling
the problem of updating caches in the configuration.
2021-11-19 10:55:34 +11:00
WithoutPants
0f64954e5b Identify task (#1839)
* Add identify task
* Change type naming
* Debounce folder select text input
* Add generic slice comparison function
2021-10-28 14:25:17 +11:00
WithoutPants
4eeef22c15 Generalise tagger view to all scraping sources (#1812)
* Refactor Tagger view
* Support link to existing studio/performer
* Allow stash id field selection
2021-10-14 08:53:04 +11:00
WithoutPants
1a3a2f1f83 Scrape scene by name (#1712)
* Support scrape scene by name in configs
* Initial scene querying
* Add to manual
2021-09-14 14:54:53 +10:00
WithoutPants
4625e1f955 Unify scrape refactor (#1630)
* Unify scraped types
* Make name fields optional
* Unify single scrape queries
* Change UI to use new interfaces
* Add multi scrape interfaces
* Use images instead of image
2021-09-07 11:54:22 +10:00
gitgiggety
d4d45d5a06 Rebuild Studio page by splitting view and edit (#1629)
* Rebuild Studio page by splitting view and edit
* Fix parent studio id, open studio link in same tab

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2021-08-11 14:44:18 +10:00
gitgiggety
ac41416cd7 Restructure scraping settings (#1548)
* Change scrapers overview into collapsible per type
* Move scraping configuration to (renamed) scrapers tab

Rename the Scrapers tab to Scraping and move the scraping configuration
to this tab.
2021-08-04 12:32:58 +10:00
WithoutPants
dc7584d77e Saved filters (#1474)
* Refactor list filter
* Filter/criterion refactor
* Rename option value to type
* Remove None from options
* Add saved filter button
* Integrate default filters
2021-06-16 14:53:32 +10:00
WithoutPants
4fe4da6c01 Merge tags functionality (#1481)
* Add API to merge tags

Add new API endpoint, `tagsMerge(source, destination)` to merge multiple
tags into a single one. The "sources" must be provided as a list of ids
and the destination as a single id. All usages of the source tags
(scenes, markers (primary and additional), images, galleries and
performers) will be updated to the destination tag, all aliases of the
source tags will be updated to the destination, and the name of the
source will be added as alias to the destination as well.

* Add merge tag UI
* Add unit tests
* Update test mocks
* Update internationalisation
* Add changelog entry

Co-authored-by: gitgiggety <gitgiggety@outlook.com>
2021-06-16 14:33:54 +10:00
WithoutPants
3e81d45ae9 UI filter refactor (#1406)
* Refactor Criterion
* Separate filter options from filter
* Rename utils to factory
* Sort sort by options by alphabetical
* Refactor criterion options
* Simplify list filter options
* Refactor i8n
* Simplify ILabeledIdCriterion
2021-05-31 13:46:21 +10:00
WithoutPants
c70faa2a53 Tag aliases (#1412)
* Add Tag Update/UpdateFull
* Tag alias implementation
* Refactor tag page
* Add aliases in UI
* Include tag aliases in q filter
* Include aliases in tag select
* Add aliases to auto-tagger
* Use aliases in scraper
* Add tag aliases for filename parser
2021-05-26 14:36:05 +10:00
WithoutPants
0e01374537 Job queueing (#1379) 2021-05-24 14:24:18 +10:00
WithoutPants
76019af3e5 DLNA (#1364) 2021-05-20 16:58:43 +10:00
InfiniteTF
896c3874af Stash-Box Performer Tagger (#1277)
* Add bulk stash-box performer task
* Add stash-box performer scraper to scrape with menu
2021-05-03 14:21:20 +10:00
peolic
1759a99f65 Fix creating performer from gallery scrape dialog (#1320) 2021-04-18 13:22:02 +02:00
InfiniteTF
cd0a9a1d62 Fix performer scraping (#1314) 2021-04-17 08:52:18 +10:00
julien0221
d673c4ce03 added details, deathdate, hair color, weight to performers and added details to studios (#1274)
* added details to performers and studios
* added deathdate, hair_color and weight to performers
* Simplify performer/studio create mutations
* Add changelog and recategorised

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2021-04-16 16:06:35 +10:00
WithoutPants
f6ffda7504 Setup and migration UI refactor (#1190)
* Make config instance-based
* Remove config dependency in paths
* Refactor config init
* Allow startup without database
* Get system status at UI initialise
* Add setup wizard
* Cache and Metadata optional. Database mandatory
* Handle metadata not set during full import/export
* Add links
* Remove config check middleware
* Stash not mandatory
* Panic on missing mandatory config fields
* Redirect setup to main page if setup not required
* Add migration UI
* Remove unused stuff
* Move UI initialisation into App
* Don't create metadata paths on RefreshConfig
* Add folder selector for generated in setup
* Env variable to set and create config file.
Make docker images use a fixed config file.
* Set config file during setup
2021-04-12 09:31:33 +10:00
WithoutPants
1412b554a0 Api key (#1241) 2021-03-31 16:08:52 +11:00
WithoutPants
ccb96c3795 Movie UI refresh (#1227)
* Improve movie UI
* Return nil when no back image set
2021-03-31 14:54:58 +11:00
WithoutPants
d5e9030768 Scene queuing (#1214)
* Add missing localisation strings
* Ignore container error in scene streams
* Implement missing FindScenes by ID
2021-03-31 14:36:11 +11:00
gitgiggety
f794c6ae45 Add scrape gallery from fragment to UI (#1166) 2021-03-10 13:47:22 +11:00
WithoutPants
a0676d5c30 Performer tags (#1132)
* Add scraping support for performer tags
* Add performer count to tag cards
* Refactor sqlite test setup
* Add performer tag filtering in gallery and image
* Add bulk update performer
* Add Performers tab to tag page
* Add count filters and sort bys for tags
* Move scene count to icon in performer card #1148
2021-03-10 12:25:51 +11:00
InfiniteTF
4fd022a93b Decouple galleries from scenes (#1057) 2021-02-02 07:56:54 +11:00
bnkai
df8675c2e7 Add Dry Run option to clean task (#1081) 2021-01-29 15:03:34 +11:00
WithoutPants
3b41894dbd Add backup database functionality (#1069) 2021-01-21 22:02:09 +11:00
WithoutPants
1e04deb3d4 Data layer restructuring (#997)
* Move query builders to sqlite package
* Add transaction system
* Wrap model resolvers in transaction
* Add error return value for StringSliceToIntSlice
* Update/refactor mutation resolvers
* Convert query builders
* Remove unused join types
* Add stash id unit tests
* Use WAL journal mode
2021-01-18 12:23:20 +11:00
InfiniteTF
aad4ddc46d Add batch delete for performers/tags/studios/movies (#1053)
* Add batch delete for performers/tags/studios/movies
* Fix ListFilter styling bug
2021-01-13 11:57:53 +11:00
InfiniteTF
dd2086a912 Fix galleryCreate mutation (#1004) 2020-12-20 12:35:41 +01:00
WithoutPants
aadbcaeec2 Organised flag (#988)
* Add organized boolean to scene model (#729)
* Add organized button to scene page
* Add flag to galleries and images
* Import/export changes
* Make organized flag not null
* Ignore organized scenes for autotag

Co-authored-by: com1234 <com1234@notarealemail.com>
2020-12-18 08:06:49 +11:00
WithoutPants
86747acc78 Use changesets correctly when updating objects (#976) 2020-12-04 12:42:56 +11:00
WithoutPants
8e75a8fff5 Add selection and export for all list pages (#873)
* Include studios in movie export
* Generalise cards
* Add selection and export for movies
* Refactor gallery card
* Refactor export dialogs
* Add performer selection and export
* Add selection and export for studios
* Add selection and export of tags
* Include movie scenes and gallery images
2020-10-31 09:41:12 +11:00