Restructure go project (#2356)

* Move main to cmd
* Move api to internal
* Move logger and manager to internal
* Move shell hiding code to separate package
* Decouple job from desktop and utils
* Decouple session from config
* Move static into internal
* Decouple config from dlna
* Move desktop to internal
* Move dlna to internal
* Decouple remaining packages from config
* Move config into internal
* Move jsonschema and paths to models
* Make ffmpeg functions private
* Move file utility methods into fsutil package
* Move symwalk into fsutil
* Move single-use util functions into client package
* Move slice functions to separate packages
* Add env var to suppress windowsgui arg
* Move hash functions into separate package
* Move identify to internal
* Move autotag to internal
* Touch UI when generating backend
This commit is contained in:
WithoutPants
2022-03-17 11:33:59 +11:00
committed by GitHub
parent dcee874f59
commit f69bd8a94f
334 changed files with 1845 additions and 1525 deletions

View File

@@ -12,8 +12,8 @@ import (
"github.com/stretchr/testify/assert"
"github.com/stashapp/stash/pkg/hash/md5"
"github.com/stashapp/stash/pkg/models"
"github.com/stashapp/stash/pkg/utils"
)
func TestSceneFind(t *testing.T) {
@@ -761,7 +761,7 @@ func createScene(queryBuilder models.SceneReaderWriter, width int64, height int6
Int64: height,
Valid: true,
},
Checksum: sql.NullString{String: utils.MD5FromString(name), Valid: true},
Checksum: sql.NullString{String: md5.FromString(name), Valid: true},
}
return queryBuilder.Create(scene)
@@ -1597,7 +1597,7 @@ func TestSceneUpdateSceneCover(t *testing.T) {
const name = "TestSceneUpdateSceneCover"
scene := models.Scene{
Path: name,
Checksum: sql.NullString{String: utils.MD5FromString(name), Valid: true},
Checksum: sql.NullString{String: md5.FromString(name), Valid: true},
}
created, err := qb.Create(scene)
if err != nil {
@@ -1637,7 +1637,7 @@ func TestSceneDestroySceneCover(t *testing.T) {
const name = "TestSceneDestroySceneCover"
scene := models.Scene{
Path: name,
Checksum: sql.NullString{String: utils.MD5FromString(name), Valid: true},
Checksum: sql.NullString{String: md5.FromString(name), Valid: true},
}
created, err := qb.Create(scene)
if err != nil {
@@ -1676,7 +1676,7 @@ func TestSceneStashIDs(t *testing.T) {
const name = "TestSceneStashIDs"
scene := models.Scene{
Path: name,
Checksum: sql.NullString{String: utils.MD5FromString(name), Valid: true},
Checksum: sql.NullString{String: md5.FromString(name), Valid: true},
}
created, err := qb.Create(scene)
if err != nil {