mirror of
https://github.com/stashapp/stash.git
synced 2025-12-18 04:44:37 +03:00
Restructure go project (#2356)
* Move main to cmd * Move api to internal * Move logger and manager to internal * Move shell hiding code to separate package * Decouple job from desktop and utils * Decouple session from config * Move static into internal * Decouple config from dlna * Move desktop to internal * Move dlna to internal * Decouple remaining packages from config * Move config into internal * Move jsonschema and paths to models * Make ffmpeg functions private * Move file utility methods into fsutil package * Move symwalk into fsutil * Move single-use util functions into client package * Move slice functions to separate packages * Add env var to suppress windowsgui arg * Move hash functions into separate package * Move identify to internal * Move autotag to internal * Touch UI when generating backend
This commit is contained in:
216
internal/manager/generator_sprite.go
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216
internal/manager/generator_sprite.go
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package manager
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import (
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"errors"
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"fmt"
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"image"
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"image/color"
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"math"
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"os"
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"path/filepath"
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"strings"
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"github.com/disintegration/imaging"
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"github.com/stashapp/stash/pkg/ffmpeg"
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"github.com/stashapp/stash/pkg/fsutil"
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"github.com/stashapp/stash/pkg/logger"
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"github.com/stashapp/stash/pkg/utils"
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)
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type SpriteGenerator struct {
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Info *GeneratorInfo
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VideoChecksum string
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ImageOutputPath string
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VTTOutputPath string
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Rows int
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Columns int
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SlowSeek bool // use alternate seek function, very slow!
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Overwrite bool
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}
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func NewSpriteGenerator(videoFile ffmpeg.VideoFile, videoChecksum string, imageOutputPath string, vttOutputPath string, rows int, cols int) (*SpriteGenerator, error) {
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exists, err := fsutil.FileExists(videoFile.Path)
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if !exists {
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return nil, err
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}
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slowSeek := false
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chunkCount := rows * cols
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// For files with small duration / low frame count try to seek using frame number intead of seconds
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if videoFile.Duration < 5 || (0 < videoFile.FrameCount && videoFile.FrameCount <= int64(chunkCount)) { // some files can have FrameCount == 0, only use SlowSeek if duration < 5
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if videoFile.Duration <= 0 {
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s := fmt.Sprintf("video %s: duration(%.3f)/frame count(%d) invalid, skipping sprite creation", videoFile.Path, videoFile.Duration, videoFile.FrameCount)
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return nil, errors.New(s)
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}
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logger.Warnf("[generator] video %s too short (%.3fs, %d frames), using frame seeking", videoFile.Path, videoFile.Duration, videoFile.FrameCount)
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slowSeek = true
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// do an actual frame count of the file ( number of frames = read frames)
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ffprobe := GetInstance().FFProbe
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fc, err := ffprobe.GetReadFrameCount(&videoFile)
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if err == nil {
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if fc != videoFile.FrameCount {
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logger.Warnf("[generator] updating framecount (%d) for %s with read frames count (%d)", videoFile.FrameCount, videoFile.Path, fc)
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videoFile.FrameCount = fc
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}
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}
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}
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generator, err := newGeneratorInfo(videoFile)
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if err != nil {
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return nil, err
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}
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generator.ChunkCount = chunkCount
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if err := generator.configure(); err != nil {
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return nil, err
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}
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return &SpriteGenerator{
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Info: generator,
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VideoChecksum: videoChecksum,
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ImageOutputPath: imageOutputPath,
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VTTOutputPath: vttOutputPath,
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Rows: rows,
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SlowSeek: slowSeek,
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Columns: cols,
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}, nil
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}
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func (g *SpriteGenerator) Generate() error {
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encoder := instance.FFMPEG
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if err := g.generateSpriteImage(&encoder); err != nil {
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return err
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}
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if err := g.generateSpriteVTT(&encoder); err != nil {
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return err
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}
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return nil
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}
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func (g *SpriteGenerator) generateSpriteImage(encoder *ffmpeg.Encoder) error {
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if !g.Overwrite && g.imageExists() {
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return nil
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}
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var images []image.Image
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if !g.SlowSeek {
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logger.Infof("[generator] generating sprite image for %s", g.Info.VideoFile.Path)
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// generate `ChunkCount` thumbnails
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stepSize := g.Info.VideoFile.Duration / float64(g.Info.ChunkCount)
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for i := 0; i < g.Info.ChunkCount; i++ {
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time := float64(i) * stepSize
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options := ffmpeg.SpriteScreenshotOptions{
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Time: time,
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Width: 160,
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}
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img, err := encoder.SpriteScreenshot(g.Info.VideoFile, options)
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if err != nil {
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return err
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}
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images = append(images, img)
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}
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} else {
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logger.Infof("[generator] generating sprite image for %s (%d frames)", g.Info.VideoFile.Path, g.Info.VideoFile.FrameCount)
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stepFrame := float64(g.Info.VideoFile.FrameCount-1) / float64(g.Info.ChunkCount)
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for i := 0; i < g.Info.ChunkCount; i++ {
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// generate exactly `ChunkCount` thumbnails, using duplicate frames if needed
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frame := math.Round(float64(i) * stepFrame)
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if frame >= math.MaxInt || frame <= math.MinInt {
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return errors.New("invalid frame number conversion")
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}
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options := ffmpeg.SpriteScreenshotOptions{
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Frame: int(frame),
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Width: 160,
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}
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img, err := encoder.SpriteScreenshotSlow(g.Info.VideoFile, options)
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if err != nil {
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return err
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}
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images = append(images, img)
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}
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}
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if len(images) == 0 {
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return fmt.Errorf("images slice is empty, failed to generate sprite images for %s", g.Info.VideoFile.Path)
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}
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// Combine all of the thumbnails into a sprite image
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width := images[0].Bounds().Size().X
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height := images[0].Bounds().Size().Y
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canvasWidth := width * g.Columns
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canvasHeight := height * g.Rows
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montage := imaging.New(canvasWidth, canvasHeight, color.NRGBA{})
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for index := 0; index < len(images); index++ {
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x := width * (index % g.Columns)
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y := height * int(math.Floor(float64(index)/float64(g.Rows)))
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img := images[index]
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montage = imaging.Paste(montage, img, image.Pt(x, y))
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}
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return imaging.Save(montage, g.ImageOutputPath)
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}
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func (g *SpriteGenerator) generateSpriteVTT(encoder *ffmpeg.Encoder) error {
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if !g.Overwrite && g.vttExists() {
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return nil
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}
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logger.Infof("[generator] generating sprite vtt for %s", g.Info.VideoFile.Path)
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spriteImage, err := os.Open(g.ImageOutputPath)
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if err != nil {
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return err
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}
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defer spriteImage.Close()
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spriteImageName := filepath.Base(g.ImageOutputPath)
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image, _, err := image.DecodeConfig(spriteImage)
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if err != nil {
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return err
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}
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width := image.Width / g.Columns
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height := image.Height / g.Rows
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var stepSize float64
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if !g.SlowSeek {
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stepSize = float64(g.Info.NthFrame) / g.Info.FrameRate
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} else {
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// for files with a low framecount (<ChunkCount) g.Info.NthFrame can be zero
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// so recalculate from scratch
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stepSize = float64(g.Info.VideoFile.FrameCount-1) / float64(g.Info.ChunkCount)
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stepSize /= g.Info.FrameRate
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}
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vttLines := []string{"WEBVTT", ""}
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for index := 0; index < g.Info.ChunkCount; index++ {
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x := width * (index % g.Columns)
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y := height * int(math.Floor(float64(index)/float64(g.Rows)))
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startTime := utils.GetVTTTime(float64(index) * stepSize)
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endTime := utils.GetVTTTime(float64(index+1) * stepSize)
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vttLines = append(vttLines, startTime+" --> "+endTime)
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vttLines = append(vttLines, fmt.Sprintf("%s#xywh=%d,%d,%d,%d", spriteImageName, x, y, width, height))
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vttLines = append(vttLines, "")
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}
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vtt := strings.Join(vttLines, "\n")
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return os.WriteFile(g.VTTOutputPath, []byte(vtt), 0644)
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}
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func (g *SpriteGenerator) imageExists() bool {
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exists, _ := fsutil.FileExists(g.ImageOutputPath)
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return exists
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}
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func (g *SpriteGenerator) vttExists() bool {
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exists, _ := fsutil.FileExists(g.VTTOutputPath)
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return exists
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}
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