Include subsidiary studios/tags in tab badge counters (#3816)

* Add '_all' counts
* Use '_all' counts in UI
* Make other counts non-nullable
* Hide tab counts if zero
* Add resolver parameter
This commit is contained in:
DingDongSoLong4
2023-06-16 02:46:14 +02:00
committed by GitHub
parent 47c3e855c8
commit f65e87773c
32 changed files with 453 additions and 193 deletions

View File

@@ -252,6 +252,27 @@ func (_m *SceneMarkerReaderWriter) Query(ctx context.Context, sceneMarkerFilter
return r0, r1, r2
}
// QueryCount provides a mock function with given fields: ctx, sceneMarkerFilter, findFilter
func (_m *SceneMarkerReaderWriter) QueryCount(ctx context.Context, sceneMarkerFilter *models.SceneMarkerFilterType, findFilter *models.FindFilterType) (int, error) {
ret := _m.Called(ctx, sceneMarkerFilter, findFilter)
var r0 int
if rf, ok := ret.Get(0).(func(context.Context, *models.SceneMarkerFilterType, *models.FindFilterType) int); ok {
r0 = rf(ctx, sceneMarkerFilter, findFilter)
} else {
r0 = ret.Get(0).(int)
}
var r1 error
if rf, ok := ret.Get(1).(func(context.Context, *models.SceneMarkerFilterType, *models.FindFilterType) error); ok {
r1 = rf(ctx, sceneMarkerFilter, findFilter)
} else {
r1 = ret.Error(1)
}
return r0, r1
}
// Update provides a mock function with given fields: ctx, updatedSceneMarker
func (_m *SceneMarkerReaderWriter) Update(ctx context.Context, updatedSceneMarker *models.SceneMarker) error {
ret := _m.Called(ctx, updatedSceneMarker)