Another tweak to fix sprite generation

This commit is contained in:
Stash Dev
2019-03-31 17:59:45 -07:00
parent f2b32083ad
commit f15c734d4f

View File

@@ -74,7 +74,7 @@ func (g *GeneratorInfo) configure() error {
if numberOfFrames == 0 { if numberOfFrames == 0 {
numberOfFrames = ffmpeg.GetFrameFromRegex(stdErrString) numberOfFrames = ffmpeg.GetFrameFromRegex(stdErrString)
} }
if utils.IsValidFloat64(framerate) { if !utils.IsValidFloat64(framerate) {
time := ffmpeg.GetTimeFromRegex(stdErrString) time := ffmpeg.GetTimeFromRegex(stdErrString)
framerate = math.Round((float64(numberOfFrames)/time)*100) / 100 framerate = math.Round((float64(numberOfFrames)/time)*100) / 100
} }