Parallel scanning/generation, and combined scanning/preview/sprite (#820)

* Implement parallel scanning and generation, and combined scanning/preview/sprite generation.
* Added UI component for preview/sprite generation during scan, and configurable number of parallel tasks.
* Add v050 changelog entry
This commit is contained in:
JoeSmithStarkers
2020-11-25 12:45:10 +11:00
committed by GitHub
parent 502e9297ad
commit e3eb550a7d
25 changed files with 445 additions and 73 deletions

View File

@@ -1,7 +1,7 @@
package manager
import (
"sync"
"github.com/remeh/sizedwaitgroup"
"github.com/stashapp/stash/pkg/ffmpeg"
"github.com/stashapp/stash/pkg/logger"
@@ -15,7 +15,7 @@ type GenerateSpriteTask struct {
fileNamingAlgorithm models.HashAlgorithm
}
func (t *GenerateSpriteTask) Start(wg *sync.WaitGroup) {
func (t *GenerateSpriteTask) Start(wg *sizedwaitgroup.SizedWaitGroup) {
defer wg.Done()
if !t.Overwrite && !t.required() {
@@ -31,7 +31,8 @@ func (t *GenerateSpriteTask) Start(wg *sync.WaitGroup) {
sceneHash := t.Scene.GetHash(t.fileNamingAlgorithm)
imagePath := instance.Paths.Scene.GetSpriteImageFilePath(sceneHash)
vttPath := instance.Paths.Scene.GetSpriteVttFilePath(sceneHash)
generator, err := NewSpriteGenerator(*videoFile, imagePath, vttPath, 9, 9)
generator, err := NewSpriteGenerator(*videoFile, sceneHash, imagePath, vttPath, 9, 9)
if err != nil {
logger.Errorf("error creating sprite generator: %s", err.Error())
return