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Refactor stashbox package (#5699)
* Move stashbox package under pkg * Remove StashBox from method names * Add fingerprint conversion methods to Fingerprint Refactor Fingerprints methods * Make FindSceneByFingerprints accept fingerprints not scene ids * Refactor SubmitSceneDraft to not require readers * Have SubmitFingerprints accept scenes Remove SceneReader dependency * Move ScrapedScene to models package * Move ScrapedImage into models package * Move ScrapedGallery into models package * Move Scene relationship matching out of stashbox package This is now expected to be done in the client code * Remove TagFinder dependency from stashbox.Client * Make stashbox scene find full hierarchy of studios * Move studio resolution into separate method * Move studio matching out of stashbox package This is now client code responsibility * Move performer matching out of FindPerformerByID and FindPerformerByName * Refactor performer querying logic and remove unused stashbox models Renames FindStashBoxPerformersByPerformerNames to QueryPerformers and accepts names instead of performer ids * Refactor SubmitPerformerDraft to not load relationships This will be the responsibility of the calling code * Remove repository references
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@@ -26,6 +26,20 @@ func (f *Fingerprint) Value() string {
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}
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}
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// String returns the string representation of the Fingerprint.
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// It will return an empty string if the Fingerprint is not a string.
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func (f Fingerprint) String() string {
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s, _ := f.Fingerprint.(string)
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return s
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}
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// Int64 returns the int64 representation of the Fingerprint.
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// It will return 0 if the Fingerprint is not an int64.
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func (f Fingerprint) Int64() int64 {
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v, _ := f.Fingerprint.(int64)
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return v
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}
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type Fingerprints []Fingerprint
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func (f Fingerprints) Remove(type_ string) Fingerprints {
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@@ -102,33 +116,27 @@ func (f Fingerprints) For(type_ string) *Fingerprint {
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}
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func (f Fingerprints) Get(type_ string) interface{} {
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for _, fp := range f {
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if fp.Type == type_ {
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return fp.Fingerprint
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}
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fp := f.For(type_)
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if fp == nil {
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return nil
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}
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return nil
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return fp.Fingerprint
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}
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func (f Fingerprints) GetString(type_ string) string {
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fp := f.Get(type_)
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if fp != nil {
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s, _ := fp.(string)
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return s
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fp := f.For(type_)
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if fp == nil {
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return ""
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}
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return ""
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return fp.String()
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}
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func (f Fingerprints) GetInt64(type_ string) int64 {
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fp := f.Get(type_)
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fp := f.For(type_)
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if fp != nil {
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v, _ := fp.(int64)
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return v
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return 0
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}
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return 0
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return fp.Int64()
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}
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// AppendUnique appends a fingerprint to the list if a Fingerprint of the same type does not already exist in the list. If one does, then it is updated with o's Fingerprint value.
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