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Model refactor (#3915)
* Add mockery config file * Move basic file/folder structs to models * Fix hack due to import loop * Move file interfaces to models * Move folder interfaces to models * Move scene interfaces to models * Move scene marker interfaces to models * Move image interfaces to models * Move gallery interfaces to models * Move gallery chapter interfaces to models * Move studio interfaces to models * Move movie interfaces to models * Move performer interfaces to models * Move tag interfaces to models * Move autotag interfaces to models * Regenerate mocks
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@@ -5,8 +5,6 @@ import (
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"path/filepath"
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"strconv"
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"time"
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"github.com/stashapp/stash/pkg/file"
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)
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type Gallery struct {
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@@ -24,11 +22,11 @@ type Gallery struct {
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// transient - not persisted
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Files RelatedFiles
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// transient - not persisted
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PrimaryFileID *file.ID
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PrimaryFileID *FileID
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// transient - path of primary file or folder
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Path string
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FolderID *file.FolderID `json:"folder_id"`
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FolderID *FolderID `json:"folder_id"`
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CreatedAt time.Time `json:"created_at"`
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UpdatedAt time.Time `json:"updated_at"`
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@@ -45,13 +43,13 @@ func (g *Gallery) IsUserCreated() bool {
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}
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func (g *Gallery) LoadFiles(ctx context.Context, l FileLoader) error {
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return g.Files.load(func() ([]file.File, error) {
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return g.Files.load(func() ([]File, error) {
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return l.GetFiles(ctx, g.ID)
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})
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}
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func (g *Gallery) LoadPrimaryFile(ctx context.Context, l file.Finder) error {
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return g.Files.loadPrimary(func() (file.File, error) {
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func (g *Gallery) LoadPrimaryFile(ctx context.Context, l FileGetter) error {
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return g.Files.loadPrimary(func() (File, error) {
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if g.PrimaryFileID == nil {
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return nil, nil
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}
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@@ -89,7 +87,7 @@ func (g *Gallery) LoadTagIDs(ctx context.Context, l TagIDLoader) error {
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func (g Gallery) PrimaryChecksum() string {
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// renamed from Checksum to prevent gqlgen from using it in the resolver
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if p := g.Files.Primary(); p != nil {
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v := p.Base().Fingerprints.Get(file.FingerprintTypeMD5)
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v := p.Base().Fingerprints.Get(FingerprintTypeMD5)
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if v == nil {
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return ""
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}
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@@ -120,7 +118,7 @@ type GalleryPartial struct {
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SceneIDs *UpdateIDs
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TagIDs *UpdateIDs
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PerformerIDs *UpdateIDs
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PrimaryFileID *file.ID
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PrimaryFileID *FileID
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}
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func NewGalleryPartial() GalleryPartial {
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