Generate content for specific scenes (#672)

* Add UI dialog for scene(s)
* Move preview preset to config
This commit is contained in:
WithoutPants
2020-07-19 11:59:18 +10:00
committed by GitHub
parent 8e4945325d
commit c104c6d075
27 changed files with 552 additions and 148 deletions

View File

@@ -13,12 +13,37 @@ import (
)
type GenerateMarkersTask struct {
Scene models.Scene
Scene *models.Scene
Marker *models.SceneMarker
Overwrite bool
}
func (t *GenerateMarkersTask) Start(wg *sync.WaitGroup) {
defer wg.Done()
if t.Scene != nil {
t.generateSceneMarkers()
}
if t.Marker != nil {
qb := models.NewSceneQueryBuilder()
scene, err := qb.Find(int(t.Marker.SceneID.Int64))
if err != nil {
logger.Errorf("error finding scene for marker: %s", err.Error())
return
}
videoFile, err := ffmpeg.NewVideoFile(instance.FFProbePath, t.Scene.Path)
if err != nil {
logger.Errorf("error reading video file: %s", err.Error())
return
}
t.generateMarker(videoFile, scene, t.Marker)
}
}
func (t *GenerateMarkersTask) generateSceneMarkers() {
qb := models.NewSceneMarkerQueryBuilder()
sceneMarkers, _ := qb.FindBySceneID(t.Scene.ID, nil)
if len(sceneMarkers) == 0 {
@@ -35,43 +60,49 @@ func (t *GenerateMarkersTask) Start(wg *sync.WaitGroup) {
markersFolder := filepath.Join(instance.Paths.Generated.Markers, t.Scene.Checksum)
_ = utils.EnsureDir(markersFolder)
encoder := ffmpeg.NewEncoder(instance.FFMPEGPath)
for i, sceneMarker := range sceneMarkers {
index := i + 1
logger.Progressf("[generator] <%s> scene marker %d of %d", t.Scene.Checksum, index, len(sceneMarkers))
seconds := int(sceneMarker.Seconds)
baseFilename := strconv.Itoa(seconds)
videoFilename := baseFilename + ".mp4"
imageFilename := baseFilename + ".webp"
videoPath := instance.Paths.SceneMarkers.GetStreamPath(t.Scene.Checksum, seconds)
imagePath := instance.Paths.SceneMarkers.GetStreamPreviewImagePath(t.Scene.Checksum, seconds)
videoExists, _ := utils.FileExists(videoPath)
imageExists, _ := utils.FileExists(imagePath)
t.generateMarker(videoFile, t.Scene, sceneMarker)
}
}
options := ffmpeg.SceneMarkerOptions{
ScenePath: t.Scene.Path,
Seconds: seconds,
Width: 640,
}
if !videoExists {
options.OutputPath = instance.Paths.Generated.GetTmpPath(videoFilename) // tmp output in case the process ends abruptly
if err := encoder.SceneMarkerVideo(*videoFile, options); err != nil {
logger.Errorf("[generator] failed to generate marker video: %s", err)
} else {
_ = os.Rename(options.OutputPath, videoPath)
logger.Debug("created marker video: ", videoPath)
}
}
func (t *GenerateMarkersTask) generateMarker(videoFile *ffmpeg.VideoFile, scene *models.Scene, sceneMarker *models.SceneMarker) {
seconds := int(sceneMarker.Seconds)
baseFilename := strconv.Itoa(seconds)
videoFilename := baseFilename + ".mp4"
imageFilename := baseFilename + ".webp"
videoPath := instance.Paths.SceneMarkers.GetStreamPath(scene.Checksum, seconds)
imagePath := instance.Paths.SceneMarkers.GetStreamPreviewImagePath(scene.Checksum, seconds)
videoExists, _ := utils.FileExists(videoPath)
imageExists, _ := utils.FileExists(imagePath)
if !imageExists {
options.OutputPath = instance.Paths.Generated.GetTmpPath(imageFilename) // tmp output in case the process ends abruptly
if err := encoder.SceneMarkerImage(*videoFile, options); err != nil {
logger.Errorf("[generator] failed to generate marker image: %s", err)
} else {
_ = os.Rename(options.OutputPath, imagePath)
logger.Debug("created marker image: ", videoPath)
}
options := ffmpeg.SceneMarkerOptions{
ScenePath: scene.Path,
Seconds: seconds,
Width: 640,
}
encoder := ffmpeg.NewEncoder(instance.FFMPEGPath)
if t.Overwrite || !videoExists {
options.OutputPath = instance.Paths.Generated.GetTmpPath(videoFilename) // tmp output in case the process ends abruptly
if err := encoder.SceneMarkerVideo(*videoFile, options); err != nil {
logger.Errorf("[generator] failed to generate marker video: %s", err)
} else {
_ = os.Rename(options.OutputPath, videoPath)
logger.Debug("created marker video: ", videoPath)
}
}
if t.Overwrite || !imageExists {
options.OutputPath = instance.Paths.Generated.GetTmpPath(imageFilename) // tmp output in case the process ends abruptly
if err := encoder.SceneMarkerImage(*videoFile, options); err != nil {
logger.Errorf("[generator] failed to generate marker image: %s", err)
} else {
_ = os.Rename(options.OutputPath, imagePath)
logger.Debug("created marker image: ", videoPath)
}
}
}
@@ -92,10 +123,11 @@ func (t *GenerateMarkersTask) isMarkerNeeded() int {
videoExists, _ := utils.FileExists(videoPath)
imageExists, _ := utils.FileExists(imagePath)
if (!videoExists) || (!imageExists) {
if t.Overwrite || !videoExists || !imageExists {
markers++
}
}
return markers
}