mirror of
https://github.com/stashapp/stash.git
synced 2025-12-17 12:24:38 +03:00
Stop tasks and show task progress (#181)
* Add job status to tasks page * Add support for stopping task * Show progress of some tasks
This commit is contained in:
@@ -3,6 +3,7 @@ package manager
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import (
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"path/filepath"
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"sync"
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"time"
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"github.com/bmatcuk/doublestar"
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"github.com/stashapp/stash/pkg/logger"
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@@ -11,11 +12,47 @@ import (
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"github.com/stashapp/stash/pkg/utils"
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)
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type TaskStatus struct {
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Status JobStatus
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Progress float64
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LastUpdate time.Time
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stopping bool
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}
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func (t *TaskStatus) Stop() bool {
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t.stopping = true
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t.updated()
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return true
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}
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func (t *TaskStatus) SetStatus(s JobStatus) {
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t.Status = s
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t.updated()
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}
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func (t *TaskStatus) setProgress(upTo int, total int) {
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if total == 0 {
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t.Progress = 1
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}
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t.Progress = float64(upTo) / float64(total)
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t.updated()
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}
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func (t *TaskStatus) indefiniteProgress() {
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t.Progress = -1
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t.updated()
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}
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func (t *TaskStatus) updated() {
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t.LastUpdate = time.Now()
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}
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func (s *singleton) Scan(nameFromMetadata bool) {
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if s.Status != Idle {
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if s.Status.Status != Idle {
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return
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}
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s.Status = Scan
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s.Status.SetStatus(Scan)
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s.Status.indefiniteProgress()
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go func() {
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defer s.returnToIdleState()
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@@ -26,10 +63,23 @@ func (s *singleton) Scan(nameFromMetadata bool) {
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globResults, _ := doublestar.Glob(globPath)
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results = append(results, globResults...)
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}
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logger.Infof("Starting scan of %d files", len(results))
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if s.Status.stopping {
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logger.Info("Stopping due to user request")
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return
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}
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total := len(results)
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logger.Infof("Starting scan of %d files", total)
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var wg sync.WaitGroup
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for _, path := range results {
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s.Status.Progress = 0
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for i, path := range results {
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s.Status.setProgress(i, total)
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if s.Status.stopping {
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logger.Info("Stopping due to user request")
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return
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}
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wg.Add(1)
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task := ScanTask{FilePath: path, NameFromMetadata: nameFromMetadata}
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go task.Start(&wg)
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@@ -41,10 +91,11 @@ func (s *singleton) Scan(nameFromMetadata bool) {
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}
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func (s *singleton) Import() {
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if s.Status != Idle {
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if s.Status.Status != Idle {
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return
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}
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s.Status = Import
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s.Status.SetStatus(Import)
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s.Status.indefiniteProgress()
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go func() {
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defer s.returnToIdleState()
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@@ -58,10 +109,11 @@ func (s *singleton) Import() {
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}
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func (s *singleton) Export() {
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if s.Status != Idle {
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if s.Status.Status != Idle {
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return
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}
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s.Status = Export
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s.Status.SetStatus(Export)
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s.Status.indefiniteProgress()
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go func() {
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defer s.returnToIdleState()
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@@ -75,10 +127,11 @@ func (s *singleton) Export() {
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}
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func (s *singleton) Generate(sprites bool, previews bool, markers bool, transcodes bool) {
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if s.Status != Idle {
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if s.Status.Status != Idle {
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return
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}
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s.Status = Generate
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s.Status.SetStatus(Generate)
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s.Status.indefiniteProgress()
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qb := models.NewSceneQueryBuilder()
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//this.job.total = await ObjectionUtils.getCount(Scene);
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@@ -95,7 +148,21 @@ func (s *singleton) Generate(sprites bool, previews bool, markers bool, transcod
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delta := utils.Btoi(sprites) + utils.Btoi(previews) + utils.Btoi(markers) + utils.Btoi(transcodes)
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var wg sync.WaitGroup
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for _, scene := range scenes {
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s.Status.Progress = 0
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total := len(scenes)
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if s.Status.stopping {
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logger.Info("Stopping due to user request")
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return
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}
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for i, scene := range scenes {
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s.Status.setProgress(i, total)
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if s.Status.stopping {
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logger.Info("Stopping due to user request")
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return
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}
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if scene == nil {
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logger.Errorf("nil scene, skipping generate")
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continue
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@@ -134,10 +201,11 @@ func (s *singleton) Generate(sprites bool, previews bool, markers bool, transcod
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}
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func (s *singleton) Clean() {
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if s.Status != Idle {
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if s.Status.Status != Idle {
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return
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}
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s.Status = Clean
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s.Status.SetStatus(Clean)
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s.Status.indefiniteProgress()
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qb := models.NewSceneQueryBuilder()
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go func() {
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@@ -150,8 +218,21 @@ func (s *singleton) Clean() {
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return
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}
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if s.Status.stopping {
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logger.Info("Stopping due to user request")
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return
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}
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var wg sync.WaitGroup
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for _, scene := range scenes {
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s.Status.Progress = 0
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total := len(scenes)
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for i, scene := range scenes {
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s.Status.setProgress(i, total)
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if s.Status.stopping {
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logger.Info("Stopping due to user request")
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return
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}
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if scene == nil {
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logger.Errorf("nil scene, skipping generate")
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continue
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@@ -173,8 +254,10 @@ func (s *singleton) returnToIdleState() {
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logger.Info("recovered from ", r)
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}
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if s.Status == Generate {
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if s.Status.Status == Generate {
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instance.Paths.Generated.RemoveTmpDir()
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}
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s.Status = Idle
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s.Status.SetStatus(Idle)
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s.Status.indefiniteProgress()
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s.Status.stopping = false
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}
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