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Containing Group/Sub-Group relationships (#5105)
* Add UI support for setting containing groups * Show containing groups in group details panel * Move tag hierarchical filter code into separate type * Add depth to scene_count and add sub_group_count * Add sub-groups tab to groups page * Add containing groups to edit groups dialog * Show containing group description in sub-group view * Show group scene number in group scenes view * Add ability to drag move grid cards * Add sub group order option * Add reorder sub-groups interface * Separate page size selector component * Add interfaces to add and remove sub-groups to a group * Separate MultiSet components * Allow setting description while setting containing groups
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@@ -791,13 +791,6 @@ func (qb *SceneStore) FindByGroupID(ctx context.Context, groupID int) ([]*models
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return ret, nil
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}
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func (qb *SceneStore) CountByGroupID(ctx context.Context, groupID int) (int, error) {
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joinTable := scenesGroupsJoinTable
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q := dialect.Select(goqu.COUNT("*")).From(joinTable).Where(joinTable.Col(groupIDColumn).Eq(groupID))
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return count(ctx, q)
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}
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func (qb *SceneStore) Count(ctx context.Context) (int, error) {
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q := dialect.Select(goqu.COUNT("*")).From(qb.table())
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return count(ctx, q)
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@@ -858,6 +851,7 @@ func (qb *SceneStore) PlayDuration(ctx context.Context) (float64, error) {
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return ret, nil
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}
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// TODO - currently only used by unit test
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func (qb *SceneStore) CountByStudioID(ctx context.Context, studioID int) (int, error) {
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table := qb.table()
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@@ -865,13 +859,6 @@ func (qb *SceneStore) CountByStudioID(ctx context.Context, studioID int) (int, e
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return count(ctx, q)
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}
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func (qb *SceneStore) CountByTagID(ctx context.Context, tagID int) (int, error) {
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joinTable := scenesTagsJoinTable
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q := dialect.Select(goqu.COUNT("*")).From(joinTable).Where(joinTable.Col(tagIDColumn).Eq(tagID))
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return count(ctx, q)
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}
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func (qb *SceneStore) countMissingFingerprints(ctx context.Context, fpType string) (int, error) {
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fpTable := fingerprintTableMgr.table.As("fingerprints_temp")
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