Include scene o-counter in import/export (#488)

* Include o-counter in import/export
* Fix scene card o-counter display
This commit is contained in:
WithoutPants
2020-04-23 09:14:58 +10:00
committed by GitHub
parent eee7adfb85
commit ba09bfa64a
5 changed files with 9 additions and 3 deletions

View File

@@ -40,6 +40,7 @@ type Scene struct {
URL string `json:"url,omitempty"` URL string `json:"url,omitempty"`
Date string `json:"date,omitempty"` Date string `json:"date,omitempty"`
Rating int `json:"rating,omitempty"` Rating int `json:"rating,omitempty"`
OCounter int `json:"o_counter,omitempty"`
Details string `json:"details,omitempty"` Details string `json:"details,omitempty"`
Gallery string `json:"gallery,omitempty"` Gallery string `json:"gallery,omitempty"`
Performers []string `json:"performers,omitempty"` Performers []string `json:"performers,omitempty"`

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@@ -103,6 +103,9 @@ func (t *ExportTask) ExportScenes(ctx context.Context) {
if scene.Rating.Valid { if scene.Rating.Valid {
newSceneJSON.Rating = int(scene.Rating.Int64) newSceneJSON.Rating = int(scene.Rating.Int64)
} }
newSceneJSON.OCounter = scene.OCounter
if scene.Details.Valid { if scene.Details.Valid {
newSceneJSON.Details = scene.Details.String newSceneJSON.Details = scene.Details.String
} }

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@@ -489,6 +489,8 @@ func (t *ImportTask) ImportScenes(ctx context.Context) {
if sceneJSON.Rating != 0 { if sceneJSON.Rating != 0 {
newScene.Rating = sql.NullInt64{Int64: int64(sceneJSON.Rating), Valid: true} newScene.Rating = sql.NullInt64{Int64: int64(sceneJSON.Rating), Valid: true}
} }
newScene.OCounter = sceneJSON.OCounter
newScene.CreatedAt = models.SQLiteTimestamp{Timestamp: t.getTimeFromJSONTime(sceneJSON.CreatedAt)} newScene.CreatedAt = models.SQLiteTimestamp{Timestamp: t.getTimeFromJSONTime(sceneJSON.CreatedAt)}
newScene.UpdatedAt = models.SQLiteTimestamp{Timestamp: t.getTimeFromJSONTime(sceneJSON.UpdatedAt)} newScene.UpdatedAt = models.SQLiteTimestamp{Timestamp: t.getTimeFromJSONTime(sceneJSON.UpdatedAt)}

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@@ -49,10 +49,10 @@ func NewSceneQueryBuilder() SceneQueryBuilder {
func (qb *SceneQueryBuilder) Create(newScene Scene, tx *sqlx.Tx) (*Scene, error) { func (qb *SceneQueryBuilder) Create(newScene Scene, tx *sqlx.Tx) (*Scene, error) {
ensureTx(tx) ensureTx(tx)
result, err := tx.NamedExec( result, err := tx.NamedExec(
`INSERT INTO scenes (checksum, path, title, details, url, date, rating, size, duration, video_codec, `INSERT INTO scenes (checksum, path, title, details, url, date, rating, o_counter, size, duration, video_codec,
audio_codec, format, width, height, framerate, bitrate, studio_id, cover, audio_codec, format, width, height, framerate, bitrate, studio_id, cover,
created_at, updated_at) created_at, updated_at)
VALUES (:checksum, :path, :title, :details, :url, :date, :rating, :size, :duration, :video_codec, VALUES (:checksum, :path, :title, :details, :url, :date, :rating, :o_counter, :size, :duration, :video_codec,
:audio_codec, :format, :width, :height, :framerate, :bitrate, :studio_id, :cover, :audio_codec, :format, :width, :height, :framerate, :bitrate, :studio_id, :cover,
:created_at, :updated_at) :created_at, :updated_at)
`, `,

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@@ -182,7 +182,7 @@ export const SceneCard: React.FC<ISceneCardProps> = (
return ( return (
<div> <div>
<Button className="minimal"> <Button className="minimal">
<SweatDrops /> <span className="fa-icon"><SweatDrops /></span>
<span>{props.scene.o_counter}</span> <span>{props.scene.o_counter}</span>
</Button> </Button>
</div> </div>