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Another tweak to fix sprite generation
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34
pkg/ffmpeg/regex.go
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34
pkg/ffmpeg/regex.go
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@@ -0,0 +1,34 @@
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package ffmpeg
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import (
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"regexp"
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"strconv"
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)
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var TimeRegex = regexp.MustCompile(`time=\s*(\d+):(\d+):(\d+.\d+)`)
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var FrameRegex = regexp.MustCompile(`frame=\s*([0-9]+)`)
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func GetTimeFromRegex(str string) float64 {
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regexResult := TimeRegex.FindStringSubmatch(str)
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// Bail early if we don't have the results we expect
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if len(regexResult) != 4 { return 0 }
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h, _ := strconv.ParseFloat(regexResult[1], 64)
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m, _ := strconv.ParseFloat(regexResult[2], 64)
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s, _ := strconv.ParseFloat(regexResult[3], 64)
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hours := h * 3600
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minutes := m * 60
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seconds := s
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return hours + minutes + seconds
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}
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func GetFrameFromRegex(str string) int {
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regexResult := FrameRegex.FindStringSubmatch(str)
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// Bail early if we don't have the results we expect
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if len(regexResult) < 2 { return 0 }
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result, _ := strconv.Atoi(regexResult[1])
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return result
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}
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