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Restructure ffmpeg (#2392)
* Refactor transcode generation * Move phash generation into separate package * Refactor image thumbnail generation * Move JSONTime to separate package * Ffmpeg refactoring * Refactor live transcoding * Refactor scene marker preview generation * Refactor preview generation * Refactor screenshot generation * Refactor sprite generation * Change ffmpeg.IsStreamable to return error * Move frame rate calculation into ffmpeg * Refactor file locking * Refactor title set during scan * Add missing lockmanager instance * Return error instead of logging in MatchContainer
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@@ -23,12 +23,12 @@ func MigrateHash(p *paths.Paths, oldHash string, newHash string) {
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newPath = scenePaths.GetScreenshotPath(newHash)
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migrateSceneFiles(oldPath, newPath)
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oldPath = scenePaths.GetStreamPreviewPath(oldHash)
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newPath = scenePaths.GetStreamPreviewPath(newHash)
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oldPath = scenePaths.GetVideoPreviewPath(oldHash)
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newPath = scenePaths.GetVideoPreviewPath(newHash)
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migrateSceneFiles(oldPath, newPath)
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oldPath = scenePaths.GetStreamPreviewImagePath(oldHash)
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newPath = scenePaths.GetStreamPreviewImagePath(newHash)
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oldPath = scenePaths.GetWebpPreviewPath(oldHash)
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newPath = scenePaths.GetWebpPreviewPath(newHash)
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migrateSceneFiles(oldPath, newPath)
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oldPath = scenePaths.GetTranscodePath(oldHash)
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