Restructure ffmpeg (#2392)

* Refactor transcode generation
* Move phash generation into separate package
* Refactor image thumbnail generation
* Move JSONTime to separate package
* Ffmpeg refactoring
* Refactor live transcoding
* Refactor scene marker preview generation
* Refactor preview generation
* Refactor screenshot generation
* Refactor sprite generation
* Change ffmpeg.IsStreamable to return error
* Move frame rate calculation into ffmpeg
* Refactor file locking
* Refactor title set during scan
* Add missing lockmanager instance
* Return error instead of logging in MatchContainer
This commit is contained in:
WithoutPants
2022-04-18 10:50:10 +10:00
committed by GitHub
parent cdaa191155
commit aacf07feef
89 changed files with 3208 additions and 2004 deletions

View File

@@ -23,12 +23,12 @@ func MigrateHash(p *paths.Paths, oldHash string, newHash string) {
newPath = scenePaths.GetScreenshotPath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetStreamPreviewPath(oldHash)
newPath = scenePaths.GetStreamPreviewPath(newHash)
oldPath = scenePaths.GetVideoPreviewPath(oldHash)
newPath = scenePaths.GetVideoPreviewPath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetStreamPreviewImagePath(oldHash)
newPath = scenePaths.GetStreamPreviewImagePath(newHash)
oldPath = scenePaths.GetWebpPreviewPath(oldHash)
newPath = scenePaths.GetWebpPreviewPath(newHash)
migrateSceneFiles(oldPath, newPath)
oldPath = scenePaths.GetTranscodePath(oldHash)