Restructure ffmpeg (#2392)

* Refactor transcode generation
* Move phash generation into separate package
* Refactor image thumbnail generation
* Move JSONTime to separate package
* Ffmpeg refactoring
* Refactor live transcoding
* Refactor scene marker preview generation
* Refactor preview generation
* Refactor screenshot generation
* Refactor sprite generation
* Change ffmpeg.IsStreamable to return error
* Move frame rate calculation into ffmpeg
* Refactor file locking
* Refactor title set during scan
* Add missing lockmanager instance
* Return error instead of logging in MatchContainer
This commit is contained in:
WithoutPants
2022-04-18 10:50:10 +10:00
committed by GitHub
parent cdaa191155
commit aacf07feef
89 changed files with 3208 additions and 2004 deletions

View File

@@ -1,25 +1,22 @@
package manager
import (
"context"
"errors"
"fmt"
"image"
"image/color"
"math"
"os"
"path/filepath"
"strings"
"github.com/disintegration/imaging"
"github.com/stashapp/stash/pkg/ffmpeg"
"github.com/stashapp/stash/pkg/fsutil"
"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/utils"
"github.com/stashapp/stash/pkg/scene/generate"
)
type SpriteGenerator struct {
Info *GeneratorInfo
Info *generatorInfo
VideoChecksum string
ImageOutputPath string
@@ -29,6 +26,8 @@ type SpriteGenerator struct {
SlowSeek bool // use alternate seek function, very slow!
Overwrite bool
g *generate.Generator
}
func NewSpriteGenerator(videoFile ffmpeg.VideoFile, videoChecksum string, imageOutputPath string, vttOutputPath string, rows int, cols int) (*SpriteGenerator, error) {
@@ -49,7 +48,7 @@ func NewSpriteGenerator(videoFile ffmpeg.VideoFile, videoChecksum string, imageO
slowSeek = true
// do an actual frame count of the file ( number of frames = read frames)
ffprobe := GetInstance().FFProbe
fc, err := ffprobe.GetReadFrameCount(&videoFile)
fc, err := ffprobe.GetReadFrameCount(videoFile.Path)
if err == nil {
if fc != videoFile.FrameCount {
logger.Warnf("[generator] updating framecount (%d) for %s with read frames count (%d)", videoFile.FrameCount, videoFile.Path, fc)
@@ -75,22 +74,25 @@ func NewSpriteGenerator(videoFile ffmpeg.VideoFile, videoChecksum string, imageO
Rows: rows,
SlowSeek: slowSeek,
Columns: cols,
g: &generate.Generator{
Encoder: instance.FFMPEG,
LockManager: instance.ReadLockManager,
ScenePaths: instance.Paths.Scene,
},
}, nil
}
func (g *SpriteGenerator) Generate() error {
encoder := instance.FFMPEG
if err := g.generateSpriteImage(&encoder); err != nil {
if err := g.generateSpriteImage(); err != nil {
return err
}
if err := g.generateSpriteVTT(&encoder); err != nil {
if err := g.generateSpriteVTT(); err != nil {
return err
}
return nil
}
func (g *SpriteGenerator) generateSpriteImage(encoder *ffmpeg.Encoder) error {
func (g *SpriteGenerator) generateSpriteImage() error {
if !g.Overwrite && g.imageExists() {
return nil
}
@@ -105,13 +107,7 @@ func (g *SpriteGenerator) generateSpriteImage(encoder *ffmpeg.Encoder) error {
for i := 0; i < g.Info.ChunkCount; i++ {
time := float64(i) * stepSize
options := ffmpeg.SpriteScreenshotOptions{
Time: time,
Width: 160,
}
img, err := encoder.SpriteScreenshot(g.Info.VideoFile, options)
img, err := g.g.SpriteScreenshot(context.TODO(), g.Info.VideoFile.Path, time)
if err != nil {
return err
}
@@ -128,11 +124,8 @@ func (g *SpriteGenerator) generateSpriteImage(encoder *ffmpeg.Encoder) error {
if frame >= math.MaxInt || frame <= math.MinInt {
return errors.New("invalid frame number conversion")
}
options := ffmpeg.SpriteScreenshotOptions{
Frame: int(frame),
Width: 160,
}
img, err := encoder.SpriteScreenshotSlow(g.Info.VideoFile, options)
img, err := g.g.SpriteScreenshotSlow(context.TODO(), g.Info.VideoFile.Path, int(frame))
if err != nil {
return err
}
@@ -144,41 +137,16 @@ func (g *SpriteGenerator) generateSpriteImage(encoder *ffmpeg.Encoder) error {
if len(images) == 0 {
return fmt.Errorf("images slice is empty, failed to generate sprite images for %s", g.Info.VideoFile.Path)
}
// Combine all of the thumbnails into a sprite image
width := images[0].Bounds().Size().X
height := images[0].Bounds().Size().Y
canvasWidth := width * g.Columns
canvasHeight := height * g.Rows
montage := imaging.New(canvasWidth, canvasHeight, color.NRGBA{})
for index := 0; index < len(images); index++ {
x := width * (index % g.Columns)
y := height * int(math.Floor(float64(index)/float64(g.Rows)))
img := images[index]
montage = imaging.Paste(montage, img, image.Pt(x, y))
}
return imaging.Save(montage, g.ImageOutputPath)
return imaging.Save(g.g.CombineSpriteImages(images), g.ImageOutputPath)
}
func (g *SpriteGenerator) generateSpriteVTT(encoder *ffmpeg.Encoder) error {
func (g *SpriteGenerator) generateSpriteVTT() error {
if !g.Overwrite && g.vttExists() {
return nil
}
logger.Infof("[generator] generating sprite vtt for %s", g.Info.VideoFile.Path)
spriteImage, err := os.Open(g.ImageOutputPath)
if err != nil {
return err
}
defer spriteImage.Close()
spriteImageName := filepath.Base(g.ImageOutputPath)
image, _, err := image.DecodeConfig(spriteImage)
if err != nil {
return err
}
width := image.Width / g.Columns
height := image.Height / g.Rows
var stepSize float64
if !g.SlowSeek {
stepSize = float64(g.Info.NthFrame) / g.Info.FrameRate
@@ -189,20 +157,7 @@ func (g *SpriteGenerator) generateSpriteVTT(encoder *ffmpeg.Encoder) error {
stepSize /= g.Info.FrameRate
}
vttLines := []string{"WEBVTT", ""}
for index := 0; index < g.Info.ChunkCount; index++ {
x := width * (index % g.Columns)
y := height * int(math.Floor(float64(index)/float64(g.Rows)))
startTime := utils.GetVTTTime(float64(index) * stepSize)
endTime := utils.GetVTTTime(float64(index+1) * stepSize)
vttLines = append(vttLines, startTime+" --> "+endTime)
vttLines = append(vttLines, fmt.Sprintf("%s#xywh=%d,%d,%d,%d", spriteImageName, x, y, width, height))
vttLines = append(vttLines, "")
}
vtt := strings.Join(vttLines, "\n")
return os.WriteFile(g.VTTOutputPath, []byte(vtt), 0644)
return g.g.SpriteVTT(context.TODO(), g.VTTOutputPath, g.ImageOutputPath, stepSize)
}
func (g *SpriteGenerator) imageExists() bool {