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Fix generate task override behaviour (#3661)
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@@ -101,7 +101,7 @@ func (t *GenerateTranscodeTask) Start(ctc context.Context) {
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// return true if transcode is needed
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// used only when counting files to generate, doesn't affect the actual transcode generation
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// if container is missing from DB it is treated as non supported in order not to delay the user
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func (t *GenerateTranscodeTask) isTranscodeNeeded() bool {
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func (t *GenerateTranscodeTask) required() bool {
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f := t.Scene.Files.Primary()
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if f == nil {
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return false
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