Calculate and print job totals for scan and generate tasks (#188)

* Calculate and print job totals for scan and generate tasks

* Cosmetic print fixes
This commit is contained in:
bnkai
2019-11-15 19:23:58 +02:00
committed by Leopere
parent 4a5d2bd6e5
commit 5c0ec39db1
4 changed files with 113 additions and 1 deletions

View File

@@ -70,7 +70,7 @@ func (s *singleton) Scan(nameFromMetadata bool) {
}
total := len(results)
logger.Infof("Starting scan of %d files", total)
logger.Infof("Starting scan of %d files. %d New files found", total, s.neededScan(results))
var wg sync.WaitGroup
s.Status.Progress = 0
@@ -155,6 +155,8 @@ func (s *singleton) Generate(sprites bool, previews bool, markers bool, transcod
logger.Info("Stopping due to user request")
return
}
totalsNeeded := s.neededGenerate(scenes, sprites, previews, markers, transcodes)
logger.Infof("Generating %d sprites %d previews %d markers %d transcodes", totalsNeeded.sprites, totalsNeeded.previews, totalsNeeded.markers, totalsNeeded.transcodes)
for i, scene := range scenes {
s.Status.setProgress(i, total)
@@ -261,3 +263,57 @@ func (s *singleton) returnToIdleState() {
s.Status.indefiniteProgress()
s.Status.stopping = false
}
func (s *singleton) neededScan(paths []string) int64 {
var neededScans int64 = 0
for _, path := range paths {
task := ScanTask{FilePath: path}
if !task.doesPathExist() {
neededScans++
}
}
return neededScans
}
type totalsGenerate struct {
sprites int64
previews int64
markers int64
transcodes int64
}
func (s *singleton) neededGenerate(scenes []*models.Scene, sprites, previews, markers, transcodes bool) *totalsGenerate {
var totals totalsGenerate
for _, scene := range scenes {
if scene != nil {
if sprites {
task := GenerateSpriteTask{Scene: *scene}
if !task.doesSpriteExist(task.Scene.Checksum) {
totals.sprites++
}
}
if previews {
task := GeneratePreviewTask{Scene: *scene}
if !task.doesPreviewExist(task.Scene.Checksum) {
totals.previews++
}
}
if markers {
task := GenerateMarkersTask{Scene: *scene}
totals.markers += int64(task.isMarkerNeeded())
}
if transcodes {
task := GenerateTranscodeTask{Scene: *scene}
if task.isTranscodeNeeded() {
totals.transcodes++
}
}
}
}
return &totals
}