Add oshash support (#667)

This commit is contained in:
WithoutPants
2020-08-06 11:21:14 +10:00
committed by GitHub
parent f59ad0ca2b
commit 5992ff8706
50 changed files with 1276 additions and 195 deletions

View File

@@ -10,14 +10,15 @@ import (
)
type GenerateSpriteTask struct {
Scene models.Scene
Overwrite bool
Scene models.Scene
Overwrite bool
fileNamingAlgorithm models.HashAlgorithm
}
func (t *GenerateSpriteTask) Start(wg *sync.WaitGroup) {
defer wg.Done()
if t.doesSpriteExist(t.Scene.Checksum) && !t.Overwrite {
if !t.Overwrite && !t.required() {
return
}
@@ -27,8 +28,9 @@ func (t *GenerateSpriteTask) Start(wg *sync.WaitGroup) {
return
}
imagePath := instance.Paths.Scene.GetSpriteImageFilePath(t.Scene.Checksum)
vttPath := instance.Paths.Scene.GetSpriteVttFilePath(t.Scene.Checksum)
sceneHash := t.Scene.GetHash(t.fileNamingAlgorithm)
imagePath := instance.Paths.Scene.GetSpriteImageFilePath(sceneHash)
vttPath := instance.Paths.Scene.GetSpriteVttFilePath(sceneHash)
generator, err := NewSpriteGenerator(*videoFile, imagePath, vttPath, 9, 9)
if err != nil {
logger.Errorf("error creating sprite generator: %s", err.Error())
@@ -42,7 +44,17 @@ func (t *GenerateSpriteTask) Start(wg *sync.WaitGroup) {
}
}
// required returns true if the sprite needs to be generated
func (t GenerateSpriteTask) required() bool {
sceneHash := t.Scene.GetHash(t.fileNamingAlgorithm)
return !t.doesSpriteExist(sceneHash)
}
func (t *GenerateSpriteTask) doesSpriteExist(sceneChecksum string) bool {
if sceneChecksum == "" {
return false
}
imageExists, _ := utils.FileExists(instance.Paths.Scene.GetSpriteImageFilePath(sceneChecksum))
vttExists, _ := utils.FileExists(instance.Paths.Scene.GetSpriteVttFilePath(sceneChecksum))
return imageExists && vttExists