File storage rewrite (#2676)

* Restructure data layer part 2 (#2599)
* Refactor and separate image model
* Refactor image query builder
* Handle relationships in image query builder
* Remove relationship management methods
* Refactor gallery model/query builder
* Add scenes to gallery model
* Convert scene model
* Refactor scene models
* Remove unused methods
* Add unit tests for gallery
* Add image tests
* Add scene tests
* Convert unnecessary scene value pointers to values
* Convert unnecessary pointer values to values
* Refactor scene partial
* Add scene partial tests
* Refactor ImagePartial
* Add image partial tests
* Refactor gallery partial update
* Add partial gallery update tests
* Use zero/null package for null values
* Add files and scan system
* Add sqlite implementation for files/folders
* Add unit tests for files/folders
* Image refactors
* Update image data layer
* Refactor gallery model and creation
* Refactor scene model
* Refactor scenes
* Don't set title from filename
* Allow galleries to freely add/remove images
* Add multiple scene file support to graphql and UI
* Add multiple file support for images in graphql/UI
* Add multiple file for galleries in graphql/UI
* Remove use of some deprecated fields
* Remove scene path usage
* Remove gallery path usage
* Remove path from image
* Move funscript to video file
* Refactor caption detection
* Migrate existing data
* Add post commit/rollback hook system
* Lint. Comment out import/export tests
* Add WithDatabase read only wrapper
* Prepend tasks to list
* Add 32 pre-migration
* Add warnings in release and migration notes
This commit is contained in:
WithoutPants
2022-07-13 16:30:54 +10:00
parent 30877c75fb
commit 5495d72849
359 changed files with 43690 additions and 16000 deletions

View File

@@ -1,7 +1,6 @@
package models
import (
"database/sql"
"reflect"
"testing"
)
@@ -23,31 +22,25 @@ func TestScenePartial_UpdateInput(t *testing.T) {
studioIDStr = "2"
)
dateObj := NewDate(date)
tests := []struct {
name string
id int
s ScenePartial
want SceneUpdateInput
}{
{
"full",
id,
ScenePartial{
ID: id,
Title: NullStringPtr(title),
Details: NullStringPtr(details),
URL: NullStringPtr(url),
Date: &SQLiteDate{
String: date,
Valid: true,
},
Rating: &sql.NullInt64{
Int64: int64(rating),
Valid: true,
},
Organized: &organized,
StudioID: &sql.NullInt64{
Int64: int64(studioID),
Valid: true,
},
Title: NewOptionalString(title),
Details: NewOptionalString(details),
URL: NewOptionalString(url),
Date: NewOptionalDate(dateObj),
Rating: NewOptionalInt(rating),
Organized: NewOptionalBool(organized),
StudioID: NewOptionalInt(studioID),
},
SceneUpdateInput{
ID: idStr,
@@ -62,9 +55,8 @@ func TestScenePartial_UpdateInput(t *testing.T) {
},
{
"empty",
ScenePartial{
ID: id,
},
id,
ScenePartial{},
SceneUpdateInput{
ID: idStr,
},
@@ -72,7 +64,7 @@ func TestScenePartial_UpdateInput(t *testing.T) {
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if got := tt.s.UpdateInput(); !reflect.DeepEqual(got, tt.want) {
if got := tt.s.UpdateInput(tt.id); !reflect.DeepEqual(got, tt.want) {
t.Errorf("ScenePartial.UpdateInput() = %v, want %v", got, tt.want)
}
})