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File storage rewrite (#2676)
* Restructure data layer part 2 (#2599) * Refactor and separate image model * Refactor image query builder * Handle relationships in image query builder * Remove relationship management methods * Refactor gallery model/query builder * Add scenes to gallery model * Convert scene model * Refactor scene models * Remove unused methods * Add unit tests for gallery * Add image tests * Add scene tests * Convert unnecessary scene value pointers to values * Convert unnecessary pointer values to values * Refactor scene partial * Add scene partial tests * Refactor ImagePartial * Add image partial tests * Refactor gallery partial update * Add partial gallery update tests * Use zero/null package for null values * Add files and scan system * Add sqlite implementation for files/folders * Add unit tests for files/folders * Image refactors * Update image data layer * Refactor gallery model and creation * Refactor scene model * Refactor scenes * Don't set title from filename * Allow galleries to freely add/remove images * Add multiple scene file support to graphql and UI * Add multiple file support for images in graphql/UI * Add multiple file for galleries in graphql/UI * Remove use of some deprecated fields * Remove scene path usage * Remove gallery path usage * Remove path from image * Move funscript to video file * Refactor caption detection * Migrate existing data * Add post commit/rollback hook system * Lint. Comment out import/export tests * Add WithDatabase read only wrapper * Prepend tasks to list * Add 32 pre-migration * Add warnings in release and migration notes
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@@ -1,7 +1,6 @@
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package models
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import (
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"database/sql"
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"reflect"
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"testing"
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)
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@@ -23,31 +22,25 @@ func TestScenePartial_UpdateInput(t *testing.T) {
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studioIDStr = "2"
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)
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dateObj := NewDate(date)
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tests := []struct {
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name string
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id int
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s ScenePartial
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want SceneUpdateInput
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}{
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{
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"full",
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id,
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ScenePartial{
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ID: id,
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Title: NullStringPtr(title),
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Details: NullStringPtr(details),
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URL: NullStringPtr(url),
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Date: &SQLiteDate{
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String: date,
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Valid: true,
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},
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Rating: &sql.NullInt64{
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Int64: int64(rating),
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Valid: true,
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},
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Organized: &organized,
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StudioID: &sql.NullInt64{
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Int64: int64(studioID),
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Valid: true,
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},
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Title: NewOptionalString(title),
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Details: NewOptionalString(details),
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URL: NewOptionalString(url),
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Date: NewOptionalDate(dateObj),
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Rating: NewOptionalInt(rating),
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Organized: NewOptionalBool(organized),
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StudioID: NewOptionalInt(studioID),
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},
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SceneUpdateInput{
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ID: idStr,
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@@ -62,9 +55,8 @@ func TestScenePartial_UpdateInput(t *testing.T) {
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},
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{
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"empty",
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ScenePartial{
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ID: id,
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},
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id,
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ScenePartial{},
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SceneUpdateInput{
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ID: idStr,
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},
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@@ -72,7 +64,7 @@ func TestScenePartial_UpdateInput(t *testing.T) {
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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if got := tt.s.UpdateInput(); !reflect.DeepEqual(got, tt.want) {
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if got := tt.s.UpdateInput(tt.id); !reflect.DeepEqual(got, tt.want) {
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t.Errorf("ScenePartial.UpdateInput() = %v, want %v", got, tt.want)
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}
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})
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