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File storage rewrite (#2676)
* Restructure data layer part 2 (#2599) * Refactor and separate image model * Refactor image query builder * Handle relationships in image query builder * Remove relationship management methods * Refactor gallery model/query builder * Add scenes to gallery model * Convert scene model * Refactor scene models * Remove unused methods * Add unit tests for gallery * Add image tests * Add scene tests * Convert unnecessary scene value pointers to values * Convert unnecessary pointer values to values * Refactor scene partial * Add scene partial tests * Refactor ImagePartial * Add image partial tests * Refactor gallery partial update * Add partial gallery update tests * Use zero/null package for null values * Add files and scan system * Add sqlite implementation for files/folders * Add unit tests for files/folders * Image refactors * Update image data layer * Refactor gallery model and creation * Refactor scene model * Refactor scenes * Don't set title from filename * Allow galleries to freely add/remove images * Add multiple scene file support to graphql and UI * Add multiple file support for images in graphql/UI * Add multiple file for galleries in graphql/UI * Remove use of some deprecated fields * Remove scene path usage * Remove gallery path usage * Remove path from image * Move funscript to video file * Refactor caption detection * Migrate existing data * Add post commit/rollback hook system * Lint. Comment out import/export tests * Add WithDatabase read only wrapper * Prepend tasks to list * Add 32 pre-migration * Add warnings in release and migration notes
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@@ -9,6 +9,7 @@ const ProgressIndefinite float64 = -1
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// Progress is used by JobExec to communicate updates to the job's progress to
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// the JobManager.
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type Progress struct {
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defined bool
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processed int
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total int
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percent float64
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@@ -36,17 +37,38 @@ func (p *Progress) Indefinite() {
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p.mutex.Lock()
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defer p.mutex.Unlock()
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p.defined = false
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p.total = 0
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p.calculatePercent()
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}
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// SetTotal sets the total number of work units. This is used to calculate the
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// progress percentage.
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// Definite notifies that the total is known.
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func (p *Progress) Definite() {
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p.mutex.Lock()
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defer p.mutex.Unlock()
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p.defined = true
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p.calculatePercent()
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}
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// SetTotal sets the total number of work units and sets definite to true.
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// This is used to calculate the progress percentage.
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func (p *Progress) SetTotal(total int) {
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p.mutex.Lock()
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defer p.mutex.Unlock()
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p.total = total
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p.defined = true
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p.calculatePercent()
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}
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// AddTotal adds to the total number of work units. This is used to calculate the
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// progress percentage.
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func (p *Progress) AddTotal(total int) {
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p.mutex.Lock()
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defer p.mutex.Unlock()
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p.total += total
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p.calculatePercent()
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}
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@@ -62,7 +84,7 @@ func (p *Progress) SetProcessed(processed int) {
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func (p *Progress) calculatePercent() {
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switch {
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case p.total <= 0:
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case !p.defined || p.total <= 0:
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p.percent = ProgressIndefinite
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case p.processed < 0:
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p.percent = 0
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@@ -99,7 +121,7 @@ func (p *Progress) Increment() {
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p.mutex.Lock()
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defer p.mutex.Unlock()
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if p.total <= 0 || p.processed < p.total {
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if !p.defined || p.total <= 0 || p.processed < p.total {
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p.processed++
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p.calculatePercent()
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}
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@@ -112,7 +134,7 @@ func (p *Progress) AddProcessed(v int) {
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defer p.mutex.Unlock()
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newVal := v
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if newVal > p.total {
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if p.defined && p.total > 0 && newVal > p.total {
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newVal = p.total
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}
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@@ -124,7 +146,7 @@ func (p *Progress) addTask(t *task) {
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p.mutex.Lock()
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defer p.mutex.Unlock()
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p.currentTasks = append(p.currentTasks, t)
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p.currentTasks = append([]*task{t}, p.currentTasks...)
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p.updated()
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}
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