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File storage rewrite (#2676)
* Restructure data layer part 2 (#2599) * Refactor and separate image model * Refactor image query builder * Handle relationships in image query builder * Remove relationship management methods * Refactor gallery model/query builder * Add scenes to gallery model * Convert scene model * Refactor scene models * Remove unused methods * Add unit tests for gallery * Add image tests * Add scene tests * Convert unnecessary scene value pointers to values * Convert unnecessary pointer values to values * Refactor scene partial * Add scene partial tests * Refactor ImagePartial * Add image partial tests * Refactor gallery partial update * Add partial gallery update tests * Use zero/null package for null values * Add files and scan system * Add sqlite implementation for files/folders * Add unit tests for files/folders * Image refactors * Update image data layer * Refactor gallery model and creation * Refactor scene model * Refactor scenes * Don't set title from filename * Allow galleries to freely add/remove images * Add multiple scene file support to graphql and UI * Add multiple file support for images in graphql/UI * Add multiple file for galleries in graphql/UI * Remove use of some deprecated fields * Remove scene path usage * Remove gallery path usage * Remove path from image * Move funscript to video file * Refactor caption detection * Migrate existing data * Add post commit/rollback hook system * Lint. Comment out import/export tests * Add WithDatabase read only wrapper * Prepend tasks to list * Add 32 pre-migration * Add warnings in release and migration notes
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@@ -13,6 +13,7 @@ import (
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"github.com/stashapp/stash/pkg/ffmpeg"
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"github.com/stashapp/stash/pkg/ffmpeg/transcoder"
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"github.com/stashapp/stash/pkg/file"
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"github.com/stashapp/stash/pkg/logger"
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)
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@@ -22,7 +23,7 @@ const (
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rows = 5
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)
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func Generate(encoder ffmpeg.FFMpeg, videoFile *ffmpeg.VideoFile) (*uint64, error) {
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func Generate(encoder ffmpeg.FFMpeg, videoFile *file.VideoFile) (*uint64, error) {
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sprite, err := generateSprite(encoder, videoFile)
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if err != nil {
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return nil, err
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@@ -75,7 +76,7 @@ func combineImages(images []image.Image) image.Image {
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return montage
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}
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func generateSprite(encoder ffmpeg.FFMpeg, videoFile *ffmpeg.VideoFile) (image.Image, error) {
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func generateSprite(encoder ffmpeg.FFMpeg, videoFile *file.VideoFile) (image.Image, error) {
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logger.Infof("[generator] generating phash sprite for %s", videoFile.Path)
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// Generate sprite image offset by 5% on each end to avoid intro/outros
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