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File storage rewrite (#2676)
* Restructure data layer part 2 (#2599) * Refactor and separate image model * Refactor image query builder * Handle relationships in image query builder * Remove relationship management methods * Refactor gallery model/query builder * Add scenes to gallery model * Convert scene model * Refactor scene models * Remove unused methods * Add unit tests for gallery * Add image tests * Add scene tests * Convert unnecessary scene value pointers to values * Convert unnecessary pointer values to values * Refactor scene partial * Add scene partial tests * Refactor ImagePartial * Add image partial tests * Refactor gallery partial update * Add partial gallery update tests * Use zero/null package for null values * Add files and scan system * Add sqlite implementation for files/folders * Add unit tests for files/folders * Image refactors * Update image data layer * Refactor gallery model and creation * Refactor scene model * Refactor scenes * Don't set title from filename * Allow galleries to freely add/remove images * Add multiple scene file support to graphql and UI * Add multiple file support for images in graphql/UI * Add multiple file for galleries in graphql/UI * Remove use of some deprecated fields * Remove scene path usage * Remove gallery path usage * Remove path from image * Move funscript to video file * Refactor caption detection * Migrate existing data * Add post commit/rollback hook system * Lint. Comment out import/export tests * Add WithDatabase read only wrapper * Prepend tasks to list * Add 32 pre-migration * Add warnings in release and migration notes
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@@ -11,17 +11,18 @@ import (
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func GetSceneFileContainer(scene *models.Scene) (ffmpeg.Container, error) {
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var container ffmpeg.Container
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if scene.Format.Valid {
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container = ffmpeg.Container(scene.Format.String)
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format := scene.Format()
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if format != "" {
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container = ffmpeg.Container(format)
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} else { // container isn't in the DB
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// shouldn't happen, fallback to ffprobe
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ffprobe := GetInstance().FFProbe
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tmpVideoFile, err := ffprobe.NewVideoFile(scene.Path)
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tmpVideoFile, err := ffprobe.NewVideoFile(scene.Path())
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if err != nil {
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return ffmpeg.Container(""), fmt.Errorf("error reading video file: %v", err)
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}
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return ffmpeg.MatchContainer(tmpVideoFile.Container, scene.Path)
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return ffmpeg.MatchContainer(tmpVideoFile.Container, scene.Path())
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}
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return container, nil
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@@ -32,7 +33,7 @@ func includeSceneStreamPath(scene *models.Scene, streamingResolution models.Stre
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// resolution
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convertedRes := models.ResolutionEnum(streamingResolution)
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minResolution := int64(convertedRes.GetMinResolution())
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minResolution := convertedRes.GetMinResolution()
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sceneResolution := scene.GetMinResolution()
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// don't include if scene resolution is smaller than the streamingResolution
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@@ -47,7 +48,7 @@ func includeSceneStreamPath(scene *models.Scene, streamingResolution models.Stre
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// convert StreamingResolutionEnum to ResolutionEnum
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maxStreamingResolution := models.ResolutionEnum(maxStreamingTranscodeSize)
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return int64(maxStreamingResolution.GetMinResolution()) >= minResolution
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return maxStreamingResolution.GetMinResolution() >= minResolution
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}
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type SceneStreamEndpoint struct {
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@@ -79,8 +80,8 @@ func GetSceneStreamPaths(scene *models.Scene, directStreamURL string, maxStreami
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// direct stream should only apply when the audio codec is supported
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audioCodec := ffmpeg.MissingUnsupported
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if scene.AudioCodec.Valid {
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audioCodec = ffmpeg.ProbeAudioCodec(scene.AudioCodec.String)
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if scene.AudioCodec() != "" {
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audioCodec = ffmpeg.ProbeAudioCodec(scene.AudioCodec())
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}
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// don't care if we can't get the container
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